2000-02-25 10:15:17 +00:00
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// This may look like C code, but it is really -*- C++ -*-
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// ------------------------------------------------------------------
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// The Goldware Library
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// Copyright (C) 1990-1999 Odinn Sorensen
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// Copyright (C) 1999-2000 Alexander S. Aganichev
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// ------------------------------------------------------------------
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Library General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Library General Public License for more details.
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//
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// You should have received a copy of the GNU Library General Public
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// License along with this program; if not, write to the Free
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// Software Foundation, Inc., 59 Temple Place, Suite 330, Boston,
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// MA 02111-1307, USA
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// ------------------------------------------------------------------
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// $Id$
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// ------------------------------------------------------------------
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// Define mnemonic symbols for full set of PC-Compatible non-display
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// control and extended keycodes.
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// ------------------------------------------------------------------
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#ifndef __gkbdcode_h
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#define __gkbdcode_h
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// ------------------------------------------------------------------
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// Notes and Caveats (from the original TCXL 6.0 TCXLCOD.H file)
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//
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// 1. The keycode symbols suffixed with 'G' and marked in the 'G'
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// column are the "Grey" keys around the numeric keypad or in a
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// separate cursor-key cluster on "enhanced" keyboards. Those
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// marked in the 'N' column are on numeric keypad.
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// 2. The keycodes marked in the 'E' column are only available on
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// "enhanced" 101/102-key keyboards with extended keyboard BIOS
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// support enabled. The extended BIOS returns keycodes containing
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// 0xE0 to distinguish duplicated keys, which are marked in the
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// 'T' column.
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// 3. If an "enhanced" keyboard and extended BIOS is detected, the
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// DEFAULT is to enable extended BIOS support and translation of
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// any duplicate extended keycodes.
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// 4. Keycodes are ordered by character-code, then scan-code.
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// 5. Control-Break, which has an actual keycode of 0x000 is
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// returned as 0xFFFF.
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// 6. The ASCII control-code names are shown in square brackets.
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// 7. The Key_M_??? mouse-return codes are those returned by
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// _MouGet().
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// ------------------------------------------------------------------
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#include <gdefs.h>
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// ------------------------------------------------------------------
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#define Key_Lsr '<'
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#define Key_Gtr '>'
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#define Key_Multi '*'
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#define Key_Plus '+'
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#define Key_Minus '-'
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// ------------------------------------------------------------------
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//- Normal key -------- N G E T -
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#define Key_0 '0' // <0> - - - -
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#define Key_1 '1' // <1> - - - -
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#define Key_2 '2' // <2> - - - -
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#define Key_3 '3' // <3> - - - -
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#define Key_4 '4' // <4> - - - -
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#define Key_5 '5' // <5> - - - -
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#define Key_6 '6' // <6> - - - -
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#define Key_7 '7' // <7> - - - -
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#define Key_8 '8' // <8> - - - -
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#define Key_9 '9' // <9> - - - -
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#define Key_A 0x1E61 // <a> - - - -
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#define Key_B 0x3062 // <b> - - - -
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#define Key_C 0x2E63 // <c> - - - -
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#define Key_D 0x2064 // <d> - - - -
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#define Key_E 0x1265 // <e> - - - -
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#define Key_F 0x2166 // <f> - - - -
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#define Key_G 0x2267 // <g> - - - -
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#define Key_H 0x2368 // <h> - - - -
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#define Key_I 0x1769 // <i> - - - -
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#define Key_J 0x246a // <j> - - - -
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#define Key_K 0x256b // <k> - - - -
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#define Key_L 0x266c // <l> - - - -
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#define Key_M 0x326d // <m> - - - -
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#define Key_N 0x316e // <n> - - - -
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#define Key_O 0x186f // <o> - - - -
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#define Key_P 0x1970 // <p> - - - -
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#define Key_Q 0x1071 // <q> - - - -
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#define Key_R 0x1372 // <r> - - - -
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#define Key_S 0x1F73 // <s> - - - -
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#define Key_T 0x1474 // <t> - - - -
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#define Key_U 0x1675 // <u> - - - -
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#define Key_V 0x2F76 // <v> - - - -
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#define Key_W 0x1177 // <w> - - - -
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#define Key_X 0x2D78 // <x> - - - -
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#define Key_Y 0x1579 // <y> - - - -
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#define Key_Z 0x2C7A // <z> - - - -
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#define Key_StrG 0x372A // <*> - G - -
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#define Key_PlsG 0x4E2B // <+> - G - -
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#define Key_Com 0x332C // <,> - - - -
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#define Key_MinG 0x4A2D // <-> - G - -
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#define Key_Dot 0x342E // <.> - - - -
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#define Key_BS 0x0E08 // <BS> - - - -
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#define Key_Cent 0x4C00 // <Cent> N - E -
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#define Key_Del 0x5300 // <Del> N - - -
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#define Key_DelG 0x53E0 // <Del> Grey - G E T
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#define Key_Dwn 0x5000 // <Down> N - - -
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#define Key_DwnG 0x50E0 // <Down> Grey - G E T
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#define Key_End 0x4F00 // <End> N - - -
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#define Key_EndG 0x4FE0 // <End> Grey - G E T
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#define Key_Ent 0x1C0D // <Enter> - - - -
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#define Key_EntG 0xE00D // <Enter> Grey - G E T
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#define Key_Esc 0x011B // <Esc> - - - -
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#define Key_F1 0x3B00 // <F1> - - - -
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#define Key_F2 0x3C00 // <F2> - - - -
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#define Key_F3 0x3D00 // <F3> - - - -
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#define Key_F4 0x3E00 // <F4> - - - -
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#define Key_F5 0x3F00 // <F5> - - - -
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#define Key_F6 0x4000 // <F6> - - - -
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#define Key_F7 0x4100 // <F7> - - - -
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#define Key_F8 0x4200 // <F8> - - - -
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#define Key_F9 0x4300 // <F9> - - - -
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#define Key_F10 0x4400 // <F10> - - - -
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#define Key_F11 0x8500 // <F11> - - E -
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#define Key_F12 0x8600 // <F12> - - E -
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#define Key_Home 0x4700 // <Home> N - - -
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#define Key_HomeG 0x47E0 // <Home> Grey - G E T
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#define Key_Ins 0x5200 // <Ins> N - - -
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#define Key_InsG 0x52E0 // <Ins> Grey - G E T
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#define Key_Lft 0x4B00 // <Left> N - - -
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#define Key_LftG 0x4BE0 // <Left> Grey - G E T
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#define Key_PgDn 0x5100 // <PgDn> N - - -
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#define Key_PgDnG 0x51E0 // <PgDn> Grey - G E T
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#define Key_PgUp 0x4900 // <PgUp> N - - -
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#define Key_PgUpG 0x49E0 // <PgUp> Grey - G E T
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#define Key_Rgt 0x4D00 // <Right> N - - -
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#define Key_RgtG 0x4DE0 // <Right> Grey - G E T
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#define Key_Space 0x3920 // <Space> - - - -
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#define Key_Tab 0x0F09 // <Tab> - - - -
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#define Key_Up 0x4800 // <Up> N - - -
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#define Key_UpG 0x48E0 // <Up> Grey - G E T
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#define Key_Quo 0x2827 // <'> - - - -
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#define Key_Min 0x0C2D // <-> - - - -
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#define Key_Sls 0x352F // </> - - - -
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#define Key_Smi 0x273B // <;> - - - -
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#define Key_Equ 0x0D3D // <=> - - - -
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#define Key_Lbr 0x1A5B // <[> - - - -
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#define Key_Bsl 0x2B5C // <\> - - - -
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#define Key_Rbr 0x1B5D // <]> - - - -
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#define Key_Grv 0x2960 // <`> - - - -
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// ------------------------------------------------------------------
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//- Shift key --------- N G E T -
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#define Key_S_0 0x0B29 // <0 )> - - - -
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#define Key_S_1 0x0221 // <1 !> - - - -
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#define Key_S_2 0x0340 // <2 @> - - - -
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#define Key_S_3 0x0423 // <3 #> - - - -
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#define Key_S_4 0x0524 // <4 $> - - - -
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#define Key_S_5 0x0625 // <5 %> - - - -
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#define Key_S_6 0x075E // <6 ^> - - - -
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#define Key_S_7 0x0826 // <7 &> - - - -
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#define Key_S_8 0x092A // <8 *> - - - -
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#define Key_S_9 0x0A28 // <9 (> - - - -
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#define Key_S_A 0x1E41 // <A> - - - -
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#define Key_S_B 0x3042 // <B> - - - -
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#define Key_S_C 0x2E43 // <C> - - - -
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#define Key_S_D 0x2044 // <D> - - - -
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#define Key_S_E 0x1245 // <E> - - - -
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#define Key_S_F 0x2146 // <F> - - - -
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#define Key_S_G 0x2247 // <G> - - - -
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#define Key_S_H 0x2348 // <H> - - - -
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#define Key_S_I 0x1749 // <I> - - - -
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#define Key_S_J 0x244a // <J> - - - -
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#define Key_S_K 0x254b // <K> - - - -
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#define Key_S_L 0x264c // <L> - - - -
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#define Key_S_M 0x324d // <M> - - - -
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#define Key_S_N 0x314e // <N> - - - -
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#define Key_S_O 0x184f // <O> - - - -
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#define Key_S_P 0x1950 // <P> - - - -
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#define Key_S_Q 0x1051 // <Q> - - - -
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#define Key_S_R 0x1352 // <R> - - - -
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#define Key_S_S 0x1F53 // <S> - - - -
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#define Key_S_T 0x1454 // <T> - - - -
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#define Key_S_U 0x1655 // <U> - - - -
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#define Key_S_V 0x2F56 // <V> - - - -
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#define Key_S_W 0x1157 // <W> - - - -
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#define Key_S_X 0x2D58 // <X> - - - -
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#define Key_S_Y 0x1559 // <Y> - - - -
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#define Key_S_Z 0x2C5a // <Z> - - - -
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#define Key_S_Quo 0x2822 // <' "> - - - -
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#define Key_S_Com 0x333C // <, >> - - - -
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#define Key_S_Min 0x0C5F // <- _> - - - -
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#define Key_S_Dot 0x343E // <. <> - - - -
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#define Key_S_Sls 0x353F // </ ?> - - - -
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#define Key_S_Smi 0x273A // <; :> - - - -
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#define Key_S_Equ 0x0D2B // <= +> - - - -
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#define Key_S_Lbr 0x1A7B // <[ {> - - - -
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#define Key_S_Bsl 0x2B7C // <\ |> - - - -
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#define Key_S_Rbr 0x1B7D // <] }> - - - -
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#define Key_S_Grv 0x297E // <` ~> - - - -
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2001-03-03 20:35:09 +00:00
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#define Key_S_5Num 0x4C35 // S <Cent 5> N - - -
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2000-02-25 10:15:17 +00:00
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#define Key_S_F1 0x5400 // S <F1> - - - -
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#define Key_S_F2 0x5500 // S <F2> - - - -
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#define Key_S_F3 0x5600 // S <F3> - - - -
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#define Key_S_F4 0x5700 // S <F4> - - - -
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#define Key_S_F5 0x5800 // S <F5> - - - -
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#define Key_S_F6 0x5900 // S <F6> - - - -
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#define Key_S_F7 0x5A00 // S <F7> - - - -
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#define Key_S_F8 0x5B00 // S <F8> - - - -
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#define Key_S_F9 0x5C00 // S <F9> - - - -
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#define Key_S_F10 0x5D00 // S <F10> - - - -
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#define Key_S_F11 0x8700 // S <F11> - - E -
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#define Key_S_F12 0x8800 // S <F12> - - E -
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#define Key_S_Tab 0x0F00 // S <Tab> - - - -
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#if not defined(__UNIX__) or defined(__USE_NCURSES__)
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#define Key_S_Ins 0xD200 // S <Ins> Grey - G E T
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#define Key_S_Lft 0xCB00 // S <Left> Grey - G E T
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#define Key_S_PgDn 0xD100 // S <PgDn> Grey - G E T
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#define Key_S_PgUp 0xC900 // S <PgUp> Grey - G E T
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#define Key_S_Rgt 0xCD00 // S <Right> Grey - G E T
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#define Key_S_Up 0xC800 // S <Up> Grey - G E T
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#define Key_S_Dwn 0xD000 // S <Down> Grey - G E T
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#define Key_S_End 0xCF00 // S <End> Grey - G E T
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#define Key_S_Home 0xC700 // S <Home> Grey - G E T
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#define Key_S_Del 0xD300 // S <Del .> N - - -
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#else
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#define Key_S_Home 0x4737 // S <Home 7> N - - -
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#define Key_S_HomeG 0x47E0 // S <Home> Grey - G E T
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#define Key_S_Ins 0x5230 // S <Ins 0> N - - -
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#define Key_S_InsG 0x52E0 // S <Ins> Grey - G E T
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#define Key_S_Lft 0x4B34 // S <Left 4> N - - -
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#define Key_S_LftG 0x4BE0 // S <Left> Grey - G E T
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#define Key_S_PgDn 0x5133 // S <PgDn 3> N - - -
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#define Key_S_PgDnG 0x51E0 // S <PgDn> Grey - G E T
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#define Key_S_PgUp 0x4939 // S <PgUp 9> N - - -
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#define Key_S_PgUpG 0x49E0 // S <PgUp> Grey - G E T
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#define Key_S_Rgt 0x4D36 // S <Right 6> N - - -
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#define Key_S_RgtG 0x4DE0 // S <Right> Grey - G E T
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#define Key_S_Up 0x4838 // S <Up 8> N - - -
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#define Key_S_UpG 0x48E0 // S <Up> Grey - G E T
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#define Key_S_Dwn 0x5032 // S <Down 2> N - - -
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#define Key_S_DwnG 0x50E0 // S <Down> Grey - G E T
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#define Key_S_End 0x4F31 // S <End 1> N - - -
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#define Key_S_EndG 0x4FE0 // S <End> Grey - G E T
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#define Key_S_Del 0x532E // S <Del .> N - - -
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#define Key_S_DelG 0x53E0 // S <Del> Grey - G E T
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#endif
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// ------------------------------------------------------------------
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//- Control key ------- N G E T -
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#define Key_C_2 0x0300 // C <2 @> [NUL] - - - -
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#define Key_C_A 0x1E01 // C <A> [SOH] - - - -
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#define Key_C_B 0x3002 // C <B> [STX] - - - -
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#define Key_C_C 0x2E03 // C <C> [ETX] - - - -
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#define Key_C_D 0x2004 // C <D> [EOT] - - - -
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#define Key_C_E 0x1205 // C <E> [ENQ] - - - -
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#define Key_C_F 0x2106 // C <F> [ACK] - - - -
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#define Key_C_G 0x2207 // C <G> [BEL] - - - -
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#define Key_C_H 0x2308 // C <H> [BS] - - - -
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#define Key_C_I 0x1709 // C <I> [HT] - - - -
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#define Key_C_J 0x240A // C <J> [LF] - - - -
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#define Key_C_K 0x250B // C <K> [VT] - - - -
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#define Key_C_L 0x260C // C <L> [FF] - - - -
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#define Key_C_M 0x320D // C <M> [CR] - - - -
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#define Key_C_N 0x310E // C <N> [SO] - - - -
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#define Key_C_O 0x180F // C <O> [SI] - - - -
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#define Key_C_P 0x1910 // C <P> [DLE] - - - -
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#define Key_C_Q 0x1011 // C <Q> [DC1] - - - -
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#define Key_C_R 0x1312 // C <R> [DC2] - - - -
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#define Key_C_S 0x1F13 // C <S> [DC3] - - - -
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#define Key_C_T 0x1414 // C <T> [DC4] - - - -
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#define Key_C_U 0x1615 // C <U> [NAK] - - - -
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#define Key_C_V 0x2F16 // C <V> [SYN] - - - -
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#define Key_C_W 0x1117 // C <W> [ETB] - - - -
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#define Key_C_X 0x2D18 // C <X> [CAN] - - - -
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#define Key_C_Y 0x1519 // C <Y> [EM] - - - -
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#define Key_C_Z 0x2C1A // C <Z> [SUB] - - - -
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#define Key_C_StrG 0x7200 // C <*> Grey - G E -
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#define Key_C_PlsG 0x9000 // C <+> Grey - G E -
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#define Key_C_Min 0x0C1F // C <- _> - - - -
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#define Key_C_MinG 0x8E00 // C <-> Grey - G E -
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#define Key_C_6 0x071E // C <7 &> [RS] - - - -
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#define Key_C_Brk 0xFFFF // C <Break> Grey - - - -
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#define Key_C_BS 0x0E7F // C <BS> [RUB] - - - -
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#define Key_C_5Num 0x8F00 // C <Cent 5> N - E -
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#define Key_C_Del 0x9300 // C <Del 2> - - E -
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#define Key_C_DelG 0x93E0 // C <Del> Grey - G E T
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#define Key_C_Dwn 0x9100 // C <Dwn 2> - - E -
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#define Key_C_DwnG 0x91E0 // C <Dwn> Grey - G E T
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#define Key_C_End 0x7500 // C <End 1> N - - -
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#define Key_C_EndG 0x75E0 // C <End> Grey - G E T
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#define Key_C_EntG 0xE00A // C <Enter> Grey - G E T
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#define Key_C_Ent 0x1C0A // C <Enter> [LF] - - - -
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#define Key_C_F1 0x5E00 // C <F1> - - - -
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#define Key_C_F2 0x5F00 // C <F2> - - - -
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#define Key_C_F3 0x6000 // C <F3> - - - -
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#define Key_C_F4 0x6100 // C <F4> - - - -
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#define Key_C_F5 0x6200 // C <F5> - - - -
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#define Key_C_F6 0x6300 // C <F6> - - - -
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#define Key_C_F7 0x6400 // C <F7> - - - -
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#define Key_C_F8 0x6500 // C <F8> - - - -
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#define Key_C_F9 0x6600 // C <F9> - - - -
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#define Key_C_F10 0x6700 // C <F10> - - - -
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#define Key_C_F11 0x8900 // C <F11> - - E -
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#define Key_C_F12 0x8A00 // C <F12> - - E -
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#define Key_C_Home 0x7700 // C <Home 7> N - - -
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#define Key_C_HomeG 0x77E0 // C <Home> Grey - G E T
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#define Key_C_Ins 0x9200 // C <Ins 0> - - E -
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#define Key_C_InsG 0x92E0 // C <Ins> Grey - G E T
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#define Key_C_Lft 0x7300 // C <Left 4> N - - -
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#define Key_C_LftG 0x73E0 // C <Left> Grey - G E T
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#define Key_C_PgDn 0x7600 // C <PgDn 3> N - - -
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#define Key_C_PgDnG 0x76E0 // C <PgDn> Grey - G E T
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#define Key_C_PgUp 0x8400 // C <PgUp 9> N - - -
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#define Key_C_PgUpG 0x84E0 // C <PgUp> Grey - G E T
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#define Key_C_Rgt 0x7400 // C <Right 6> N - - -
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#define Key_C_RgtG 0x74E0 // C <Right> Grey - G E T
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#define Key_C_Tab 0x9400 // C <Tab> - - E -
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#define Key_C_Up 0x8D00 // C <Up 8> - - E -
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#define Key_C_UpG 0x8DE0 // C <Up> Grey - G E T
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#define Key_C_Lbr 0x1A1B // C <[ {> [ESC] - - - -
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#define Key_C_Bsl 0x2B1C // C <\ |> [FS] - - - -
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#define Key_C_Rbr 0x1B1D // C <] }> [GS] - - - -
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// ------------------------------------------------------------------
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//- Alt key ----------- N G E T -
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#define Key_A_0 0x8100 // A <0 )> - - - -
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#define Key_A_1 0x7800 // A <1 !> - - - -
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#define Key_A_2 0x7900 // A <2 @> - - - -
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#define Key_A_3 0x7A00 // A <3 #> - - - -
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#define Key_A_4 0x7B00 // A <4 ^> - - - -
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#define Key_A_5 0x7C00 // A <5 %> - - - -
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#define Key_A_6 0x7D00 // A <6 %> - - - -
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#define Key_A_7 0x7E00 // A <7 &> - - - -
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#define Key_A_8 0x7F00 // A <8 *> - - - -
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#define Key_A_9 0x8000 // A <9 (> - - - -
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#define Key_A_A 0x1E00 // A <A> - - - -
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#define Key_A_B 0x3000 // A <B> - - - -
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#define Key_A_C 0x2E00 // A <C> - - - -
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#define Key_A_D 0x2000 // A <D> - - - -
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#define Key_A_E 0x1200 // A <E> - - - -
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#define Key_A_F 0x2100 // A <F> - - - -
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#define Key_A_G 0x2200 // A <G> - - - -
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#define Key_A_H 0x2300 // A <H> - - - -
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#define Key_A_I 0x1700 // A <I> - - - -
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#define Key_A_J 0x2400 // A <J> - - - -
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#define Key_A_K 0x2500 // A <K> - - - -
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#define Key_A_L 0x2600 // A <L> - - - -
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#define Key_A_M 0x3200 // A <M> - - - -
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#define Key_A_N 0x3100 // A <N> - - - -
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#define Key_A_O 0x1800 // A <O> - - - -
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#define Key_A_P 0x1900 // A <P> - - - -
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#define Key_A_Q 0x1000 // A <Q> - - - -
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#define Key_A_R 0x1300 // A <R> - - - -
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#define Key_A_S 0x1F00 // A <S> - - - -
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#define Key_A_T 0x1400 // A <T> - - - -
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#define Key_A_U 0x1600 // A <U> - - - -
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#define Key_A_V 0x2F00 // A <V> - - - -
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#define Key_A_W 0x1100 // A <W> - - - -
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#define Key_A_X 0x2D00 // A <X> - - - -
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#define Key_A_Y 0x1500 // A <Y> - - - -
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#define Key_A_Z 0x2C00 // A <Z> - - - -
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#define Key_A_Quo 0x2800 // A <' "> - - E -
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#define Key_A_PlsG 0x4E00 // A <+> Grey - G E -
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#define Key_A_Com 0x3300 // A <, <> - - E -
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#define Key_A_Min 0x8200 // A <- _> - - - -
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#define Key_A_MinG 0x4A00 // A <-> Grey - G E -
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#define Key_A_Dot 0x3400 // A <. >> - - E -
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#define Key_A_Sls 0x3500 // A </ ?> - - E -
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#define Key_A_Smi 0x2700 // A <; :> - - E -
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#define Key_A_Equ 0x8300 // A <= +> - - - -
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#define Key_A_BS 0x0E00 // A <BS> - - E -
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#define Key_A_5Num 0x4C00 // A <Cent 5> N - E -
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#define Key_A_Del 0xA300 // A <Del> - - E -
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#define Key_A_DelG 0xA300 // A <Del> Grey - G E -
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#define Key_A_Dwn 0xA000 // A <Dwn> - - E -
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#define Key_A_DwnG 0xA000 // A <Dwn> Grey - G E -
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#define Key_A_End 0x9F00 // A <End> - - E -
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#define Key_A_EndG 0x9F00 // A <End> Grey - G E -
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#define Key_A_EntG 0xA600 // A <Enter Grey - G E -
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#define Key_A_Ent 0x1C00 // A <Enter> - - E -
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#define Key_A_Esc 0x0100 // A <Esc> - - E -
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#define Key_A_F1 0x6800 // A <F1> - - - -
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#define Key_A_F2 0x6900 // A <F2> - - - -
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#define Key_A_F3 0x6A00 // A <F3> - - - -
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#define Key_A_F4 0x6B00 // A <F4> - - - -
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#define Key_A_F5 0x6C00 // A <F5> - - - -
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#define Key_A_F6 0x6D00 // A <F6> - - - -
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#define Key_A_F7 0x6E00 // A <F7> - - - -
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#define Key_A_F8 0x6F00 // A <F8> - - - -
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#define Key_A_F9 0x7000 // A <F9> - - - -
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#define Key_A_F10 0x7100 // A <F10> - - - -
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#define Key_A_F11 0x8B00 // A <F11> - - E -
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#define Key_A_F12 0x8C00 // A <F12> - - E -
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#define Key_A_Home 0x9700 // A <Home> - - E -
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#define Key_A_HomeG 0x9700 // A <Home> Grey - G E -
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#define Key_A_Ins 0xA200 // A <Ins> - - E -
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#define Key_A_InsG 0xA200 // A <Ins> Grey - G E -
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#define Key_A_Lft 0x9B00 // A <Left> - - E -
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#define Key_A_LftG 0x9B00 // A <Left> Grey - G E -
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#define Key_A_PgDn 0xA100 // A <PgDn> - - E -
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#define Key_A_PgDnG 0xA100 // A <PgDn> Grey - G E -
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#define Key_A_PgUp 0x9900 // A <PgUp> - - E -
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#define Key_A_PgUpG 0x9900 // A <PgUp> Grey - G E -
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#define Key_A_Rgt 0x9D00 // A <Right - - E -
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#define Key_A_RgtG 0x9D00 // A <Right Grey - G E -
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#define Key_A_Tab 0xA500 // A <Tab> - - E -
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#define Key_A_Up 0x9800 // A <Up> - - E -
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#define Key_A_UpG 0x9800 // A <Up> Grey - G E -
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#define Key_A_Lbr 0x1A00 // A <[ {> - - E -
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#define Key_A_Bsl 0x2B00 // A <\ |> - - E -
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#define Key_A_Rbr 0x1B00 // A <] }> - - E -
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#define Key_A_Grv 0x2900 // A <` ~> - - E -
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// ------------------------------------------------------------------
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//- Mouse KeyCode Returns -------
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#define Key_M_Scn 0xD4 // Scan-code
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#define Key_M_Clk 0x30 // Single-click keycodes
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#define Key_M_ClkL 0xD431 // Left-button
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#define Key_M_ClkR 0xD432 // Right-button
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#define Key_M_ClkM 0xD434 // Middle-button
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#define Key_M_DClk 0x20 // Double-click keycodes
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#define Key_M_DClkL 0xD421 // Left-button
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#define Key_M_DClkR 0xD422 // Right-button
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#define Key_M_DClkM 0xD424 // Middle-button
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#define Key_M_Prs 0x30 // Single-press keycodes
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#define Key_M_PrsL 0xD431 // Left-button
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#define Key_M_PrsR 0xD432 // Right-button
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#define Key_M_PrsM 0xD434 // Middle-button
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#define Key_M_Rel 0x40 // Single-release keycodes
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#define Key_M_RelL 0xD441 // Left-button
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#define Key_M_RelR 0xD442 // Right-button
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#define Key_M_RelM 0xD444 // Middle-button
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#define Key_M_Mov 0x50 // Mouse motion keycodes
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#define Key_M_Up 0xD450 // Motion [Up]
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#define Key_M_Dwn 0xD451 // Motion [Down]
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#define Key_M_Lft 0xD452 // Motion [Left]
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#define Key_M_Rgt 0xD453 // Motion [Right]
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// ------------------------------------------------------------------
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// Goldware internal keycodes
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#define Key_Tick 0x0200 // Timer tick
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#define Key_Auto 0xFD00 // Auto macro
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#define Key_Macro 0xFE00 // Macro
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// ------------------------------------------------------------------
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#endif
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// ------------------------------------------------------------------
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