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deb-goldedplus/goldlib/gall/gsndwrap.cpp

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2000-02-25 10:15:17 +00:00
// This may look like C code, but it is really -*- C++ -*-
// ------------------------------------------------------------------
// The Goldware Library
// Copyright (C) 1990-1999 Odinn Sorensen
// ------------------------------------------------------------------
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this program; if not, write to the Free
// Software Foundation, Inc., 59 Temple Place, Suite 330, Boston,
// MA 02111-1307, USA
// ------------------------------------------------------------------
// $Id$
// ------------------------------------------------------------------
// Sound interface class.
// ------------------------------------------------------------------
#include <cstdlib>
#include <gsndall.h>
// ------------------------------------------------------------------
static gsnd* snd = NULL;
// ------------------------------------------------------------------
gsound::gsound() {
snd = new gsnd;
installed = (snd->open_api() != -1);
}
// ------------------------------------------------------------------
gsound::~gsound() {
snd->close_api();
delete snd;
}
// ------------------------------------------------------------------
int gsound::load(const char* file) {
return snd->open(file);
}
// ------------------------------------------------------------------
int gsound::unload() {
return snd->close();
}
// ------------------------------------------------------------------
int gsound::play() {
return snd->play();
}
// ------------------------------------------------------------------
int gsound::stop() {
return snd->stop();
}
// ------------------------------------------------------------------
int gsound::is_playing() {
return snd->is_playing();
}
// ------------------------------------------------------------------