More fixes to undo and errorneous termination, formatting.

This commit is contained in:
Alexander S. Aganichev 2000-11-12 22:34:28 +00:00
parent 8a3bb64045
commit 2e97e897a3
7 changed files with 136 additions and 126 deletions

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@ -12,6 +12,9 @@ ______________________________________________________________________
Notes for GoldED+ 1.1.4.7, November xx 2000
______________________________________________________________________
+ Logged version name now combined with release date (for easy sorting
out the logs received).
- It was impossible to change To: field when replying to the Internet
gated message when lookup turned off. Fixed.

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@ -2369,6 +2369,8 @@ bool UndoStack::FixPushLine(Line* __line) {
void UndoStack::PushItem(uint action, Line* __line, uint __col, uint __len) {
GFTRK("PushItem");
if(undo_enabled) {
throw_new(last_item = new UndoItem);
@ -2425,6 +2427,8 @@ void UndoStack::PushItem(uint action, Line* __line, uint __col, uint __len) {
last_item->line = currline;
}
}
GFTRK(NULL);
}
@ -2432,6 +2436,8 @@ void UndoStack::PushItem(uint action, Line* __line, uint __col, uint __len) {
void UndoStack::PlayItem() {
GFTRK("PlayItem");
if(last_item) {
UndoItem* item;
@ -2452,7 +2458,7 @@ void UndoStack::PlayItem() {
// Let user to see the position before performing Undo, unless it's a
// neighbour line and the same column.
undo_ready = (abs(int(curr_row_num - thisrow)) < 2 and (curr_col_num == col or col+1 > currline->txt.length()));
undo_ready = ((abs(int(curr_row_num - thisrow)) < 2) and ((curr_col_num == col) or (col+1 > currline->txt.length())));
// Move cursor up or down depending on where the undo line is,
// then refresh window if the line is invisible.
@ -2478,7 +2484,7 @@ void UndoStack::PlayItem() {
} while(curr_row_num != thisrow);
}
else
undo_ready = (abs(int(curr_col_num - col)) < 2 or col+1 > currline->txt.length());
undo_ready = ((abs(int(curr_col_num - col)) < 2) or (col+1 > currline->txt.length()));
uint _pcol = item->pcol;
uint _prow = item->prow;
@ -2509,7 +2515,7 @@ void UndoStack::PlayItem() {
currline->txt.erase(last_item->col.num,1);
break;
case EDIT_UNDO_DEL_CHAR:
if(last_item->col.num == currline->txt.length() and last_item->data.char_int != ' ' and last_item->data.char_int != '\n')
if((last_item->col.num == currline->txt.length()) and (last_item->data.char_int != ' ') and (last_item->data.char_int != '\n'))
currline->txt += ' ';
currline->txt.insert(last_item->col.num, 1, last_item->data.char_int);
break;
@ -2593,50 +2599,70 @@ void UndoStack::PlayItem() {
} while(last_item and in_batch);
editor->refresh(currline, row);
undo_enabled = YES;
editor->getthisrow(currline);
uint temprow = thisrow, posrow;
uint temprow = row;
Line *templine = currline;
Line *topline = editor->findfirstline();
Line *templine = editor->findfirstline();
if(templine) {
for(posrow=0; posrow < _prow; posrow++)
if(templine->next)
templine = templine->next;
thisrow = posrow; col = _pcol;
currline = templine;
int delta = _prow-thisrow;
if(not in_range(thisrow-temprow, minrow, maxrow)) {
do {
if(thisrow > temprow) {
if(row > minrow)
temprow--, row--;
else {
editor->refresh(templine, row);
break;
}
}
else {
if(row < maxrow)
temprow++, row++;
else {
editor->refresh(templine, row = minrow);
break;
}
}
} while(temprow != thisrow);
if(not in_range(row+delta, minrow, maxrow)) {
// we need to fit thisrow into the screen boundaries
if(delta > 0) {
for (row -= delta; row < minrow; row++) {
if (templine) // cause refresh() issue an error since templine should never be NULL
templine = templine->next;
}
temprow = maxrow;
}
else {
row += thisrow-temprow;
editor->refresh(templine, row);
for (row -= delta; row > maxrow; row--) {
if (templine) // cause refresh() issue an error since templine should never be NULL
templine = templine->prev;
}
temprow = minrow;
}
// move pointer to the top of screen so we refresh scrolled area
while (row != minrow) {
if (templine) // cause refresh() issue an error since templine should never be NULL
templine = templine->prev;
--row;
}
}
else {
if (delta < 0) {
templine = topline;
for(thisrow=0; thisrow < _prow; thisrow++)
if(templine) // cause refresh() issue an error if thisrow != _prow
templine = templine->next;
}
temprow = row+delta;
}
// refresh screen
editor->refresh(templine, row);
// set cursor position
thisrow = _prow;
col = _pcol;
row = temprow;
// set currline according to thisrow
currline = topline;
for(thisrow=0; thisrow < _prow; thisrow++)
if(currline)
currline = currline->next;
}
// Move the cursor to EOL if necessary
else if(col+1 > currline->txt.length())
editor->GoEOL();
undo_ready = YES;
}
GFTRK(NULL);
}

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@ -697,7 +697,9 @@ void Initialize(int argc, char* argv[]) {
#endif
// Start the log
LOG.open(CFG->logfile, __gver_longpid__, __gver_shortlogname__, CFG->logformat);
char buf[200];
sprintf(buf, "%s (%s %s)", __gver_longpid__, __gver_date__, __gver_time__);
LOG.open(CFG->logfile, buf, __gver_shortlogname__, CFG->logformat);
// Read/compile various configs
compiled |= ReadLangCfg(cmdlineforce);
@ -720,9 +722,8 @@ void Initialize(int argc, char* argv[]) {
if(cfgerrors) {
cout << "* Total CFG errors found: " << cfgerrors
<< ". Press almost any key to continue." << endl;
clearkeys();
kbclear();
kbxget();
waitkey();
}
if(CFG->switches.get(keybclear)) {
@ -799,7 +800,6 @@ void Initialize(int argc, char* argv[]) {
// Switch to keyboard polling instead of blocking
gkbd.polling = true;
gkbd.tickinterval = 5; // Tick twice per second
gkbd.tickvalue = gclock(); // Reset starting tick
kbdsettickfunc(update_statuslines);
}

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@ -43,15 +43,15 @@ gsound* snd = NULL;
#if defined(__MSDOS__)
#define Beep(A,B) { sound(A); usleep(CFG ? B*CFG->beepfactor+1 : B*1000); }
#define Sleep(A) { usleep(CFG ? A*CFG->beepfactor+1 : A*1000); }
#define Sleep(A) { usleep(CFG ? A*CFG->beepfactor/1000+1 : A); }
#define NoSound() { nosound(); }
#elif defined(__OS2__)
#define Beep(A,B) { DosBeep(A, CFG ? B*CFG->beepfactor/1000+1 : B); }
#define Sleep(A) { usleep(CFG ? A*CFG->beepfactor+1 : A*1000); }
#define Sleep(A) { usleep(CFG ? A*CFG->beepfactor/1000+1 : A); }
#define NoSound() { }
#elif defined(__WIN32__)
#define Beep(A,B) { (Beep)(A, CFG ? B*CFG->beepfactor/1000+1 : B); }
#define Sleep(A) { usleep(CFG ? A*CFG->beepfactor+1 : A*1000); }
#define Sleep(A) { usleep(CFG ? A*CFG->beepfactor/1000+1 : A); }
#define NoSound() { }
#else
#define Beep(A,B) { }

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@ -157,9 +157,8 @@ GKbd::GKbd() {
source = 0;
polling = 0;
tickinterval = 0;
tickvalue = 0;
tickpress = tickvalue = gclock();
tickfunc = NULL;
tickpress = 0;
inidle = 0;
quitall = NO;

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@ -183,8 +183,14 @@ struct __int10_ah1b_statebuf {
#define _YELLOW (YELLOW << 4)
#define _WHITE (WHITE << 4)
#ifdef BLINK
#undef BLINK
#endif
#define BLINK 128
#ifdef INTENSE
#undef INTENSE
#endif
#define INTENSE 8
#if defined(__UNIX__) and not defined(__USE_NCURSES__)
#define ACSET BLINK

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@ -110,8 +110,8 @@ int wgotoxy(int wrow, int wcol) {
#endif
// calculate effective cursor coordinates and update window record
int row = gwin.active->row = gwin.active->srow + wrow + gwin.active->border;
int col = gwin.active->column = gwin.active->scol + wcol + gwin.active->border;
const int &row = gwin.active->row = gwin.active->srow + wrow + gwin.active->border;
const int &col = gwin.active->column = gwin.active->scol + wcol + gwin.active->border;
// set cursor location
vposset(row,col);
@ -163,9 +163,6 @@ int wopen(int srow, int scol, int erow, int ecol, int btype, int battr, int watt
wrec->next=NULL;
gwin.active=wrec;
//printf("wopen(%i,%i,%i,%i,%i,%i,%i,%i,%i)" NL, srow, scol, erow, ecol, btype, battr, wattr, sbattr, loattr);
//getxch();
// draw and fill text box on screen
switch(gwin.style) {
case STYLE_NORMAL:
@ -290,10 +287,10 @@ int wshadow(int attr) {
return gwin.werrno=W_NOERROR;
// get window coordinates from the window's record
int srow = gwin.active->srow;
int scol = gwin.active->scol;
int erow = gwin.active->erow;
int ecol = gwin.active->ecol;
const int &srow = gwin.active->srow;
const int &scol = gwin.active->scol;
const int &erow = gwin.active->erow;
const int &ecol = gwin.active->ecol;
// allocate buffer to hold shadow's contents
vatch* wsbuf = (vatch*)throw_xmalloc((((erow-srow)*sizeof(vatch))+ecol-scol+1)*sizeof(vatch));
@ -332,12 +329,6 @@ int wshadow(int attr) {
// draw bottom shadow
while(ccol<=stop) {
// read current screen character/attribute and save in shadow's buffer
//word chat = *q++ = vgetw(crow, ccol);
// write character back to screen using shadow's attribute
//vputc(crow, ccol++, attr, (char)chat);
// read attribs/chars and store in buffers
*q = vgetw(crow, ccol++);
*wptr++ = vsattr(*q, attr);
@ -373,10 +364,10 @@ int wshadoff() {
return gwin.werrno=W_NOERROR;
// get window coordinates from the window's record
int srow = gwin.active->srow;
int scol = gwin.active->scol;
int erow = gwin.active->erow;
int ecol = gwin.active->ecol;
const int &srow = gwin.active->srow;
const int &scol = gwin.active->scol;
const int &erow = gwin.active->erow;
const int &ecol = gwin.active->ecol;
// start at upper right corner of shadow and work down
int crow = srow+1;
@ -415,7 +406,7 @@ int wshadoff() {
int wscroll(int count, int direction) {
// check for window border
int border = gwin.active->border;
const int &border = gwin.active->border;
vscroll(
gwin.active->srow + border,
@ -437,7 +428,7 @@ int wscroll(int count, int direction) {
int wscrollbox(int wsrow, int wscol, int werow, int wecol, int count, int direction) {
// check for window border
int border = gwin.active->border;
const int &border = gwin.active->border;
vscroll(
gwin.active->srow+wsrow+border,
@ -467,8 +458,8 @@ int wputc(char ch) {
// get coordinates from window's record
int crow = gwin.active->row;
int ccol = gwin.active->column;
int scol = gwin.active->scol;
int border = gwin.active->border;
const int &scol = gwin.active->scol;
const int &border = gwin.active->border;
// test the input character for control characters
switch(ch) {
@ -534,8 +525,9 @@ int wreadcur(int* wrow, int* wcol) {
vposget(&row,&col);
// calculate window cursor coordinates
*wrow = row - gwin.active->srow - gwin.active->border;
*wcol = col - gwin.active->scol - gwin.active->border;
const int &border = gwin.active->border;
*wrow = row - gwin.active->srow - border;
*wcol = col - gwin.active->scol - border;
// return normally
return gwin.werrno=W_NOERROR;
@ -565,8 +557,6 @@ int wdupc(char ch, int count) {
int wcclear(int attr) {
register int border;
// check for active window
if(!gwin.total)
@ -574,7 +564,7 @@ int wcclear(int attr) {
// check for window border
border=gwin.active->border;
const int &border = gwin.active->border;
vfill(
gwin.active->srow+border,
@ -603,12 +593,13 @@ int wclreol() {
return gwin.werrno=W_NOACTIVE;
// clear to end of window's line
const int &column = gwin.active->column;
vputx(
gwin.active->row,
gwin.active->column,
column,
gwin.active->attr,
gwin.fillch,
gwin.active->ecol - gwin.active->border - gwin.active->column + 1
gwin.active->ecol - gwin.active->border - column + 1
);
// return normally
@ -656,11 +647,11 @@ static const char* process_esc(const char* str) {
int wrow,wcol;
int attr = gwin.active->attr;
const char *p = str;
for(; *p==ESC; p++) {
int attr = gwin.active->attr;
switch(*(++p)) {
case '+': // increase text attribute
@ -676,19 +667,19 @@ static const char* process_esc(const char* str) {
break;
case 'F': // change foreground attribute
wtextattr((int)((*++p&7)|(attr&248)));
wtextattr((int)((*++p & 0x07) | (attr & ~0x07)));
break;
case 'B': // change background attribute
wtextattr((int)((*++p&112)|(attr&143)));
wtextattr((int)((*++p & 0x70) | (attr & ~0x70)));
break;
case 'I': // toggle intensity bit
wtextattr((int)((attr&8)?(attr&247):(attr|8)));
wtextattr((int)(attr ^ INTENSE));
break;
case 'L': // toggle blinking bit
wtextattr((int)((attr&128)?(attr&127):(attr|128)));
wtextattr((int)(attr ^ BLINK));
break;
case 'X': // reverse attribute
@ -744,10 +735,10 @@ int wputs(const char* str) {
const char* q;
// get effective coordinates from window's record
int* crow = &(gwin.active->row);
int* ccol = &(gwin.active->column);
int scol = gwin.active->scol;
int border = gwin.active->border;
int &crow = gwin.active->row;
int &ccol = gwin.active->column;
const int &scol = gwin.active->scol;
const int &border = gwin.active->border;
// do while not end of string
for(q=str; *q; q++) {
@ -755,47 +746,47 @@ int wputs(const char* str) {
// test the input character for control characters
switch(*q) {
case '\n':
(*crow)++;
crow++;
case '\r':
*ccol=scol+border;
ccol=scol+border;
break;
case '\b':
if(*ccol==(scol+border)) {
*ccol=gwin.active->ecol-border;
(*crow)--;
if(*crow<(gwin.active->srow+border))
(*crow)++;
if(ccol==(scol+border)) {
ccol=gwin.active->ecol-border;
crow--;
if(crow<(gwin.active->srow+border))
crow++;
}
else {
(*ccol)--;
ccol--;
}
break;
case '\t':
cwcol=(*ccol)-border-scol;
(*ccol)+=(tabstop(cwcol,gwin.tabwidth)-cwcol);
cwcol=ccol-border-scol;
ccol+=(tabstop(cwcol,gwin.tabwidth)-cwcol);
break;
case ESC:
q=process_esc(q);
break;
default:
vputc(*crow, (*ccol)++, gwin.active->attr, *q);
vputc(crow, ccol++, gwin.active->attr, *q);
}
// see if wrap-around is needed
if((*ccol) > (gwin.active->ecol-border)) {
*ccol=scol+border;
(*crow)++;
if(ccol > (gwin.active->ecol-border)) {
ccol=scol+border;
crow++;
}
// see if scroll is needed
if((*crow) > (gwin.active->erow-border)) {
if(crow > (gwin.active->erow-border)) {
wscroll(1,SUP);
(*crow)--;
crow--;
}
}
// reset cursor position
vposset(*crow,*ccol);
vposset(crow,ccol);
// return normally
return(gwin.werrno=W_NOERROR);
@ -878,7 +869,8 @@ int wprints(int wrow, int wcol, int attr, const char* str) {
return gwin.werrno=W_INVCOORD;
#endif
vputs(gwin.active->srow+wrow+gwin.active->border,gwin.active->scol+wcol+gwin.active->border,attr,str);
const int &border = gwin.active->border;
vputs(gwin.active->srow+wrow+border,gwin.active->scol+wcol+border,attr,str);
return gwin.werrno=W_NOERROR;
}
@ -898,7 +890,8 @@ int wprintvs(int wrow, int wcol, int attr, const vchar* str) {
return gwin.werrno=W_INVCOORD;
#endif
vputvs(gwin.active->srow+wrow+gwin.active->border,gwin.active->scol+wcol+gwin.active->border,attr,str);
const int &border = gwin.active->border;
vputvs(gwin.active->srow+wrow+border,gwin.active->scol+wcol+border,attr,str);
return gwin.werrno=W_NOERROR;
}
@ -907,7 +900,8 @@ int wprintvs(int wrow, int wcol, int attr, const vchar* str) {
int wputx(int wrow, int wcol, int attr, vchar chr, uint len) {
vputx(gwin.active->srow+wrow+gwin.active->border,gwin.active->scol+wcol+gwin.active->border,attr,chr,len);
const int &border = gwin.active->border;
vputx(gwin.active->srow+wrow+border,gwin.active->scol+wcol+border,attr,chr,len);
return gwin.werrno=W_NOERROR;
}
@ -930,7 +924,7 @@ int wprintns(int wrow, int wcol, int attr, const char* str, uint len, vchar fill
if(len < olen)
*ostr = och;
else if(len > olen)
retval = wputx(wrow, wcol+olen, fill_attr != -1 ? fill_attr : attr, fill, len-olen);
retval = wputx(wrow, wcol+olen, (fill_attr != -1) ? fill_attr : attr, fill, len-olen);
throw_xfree(istr);
return retval;
}
@ -952,7 +946,7 @@ int wprintws(int wrow, int wcol, vatch* buf, uint len) {
#endif
// see if window has border
int border = gwin.active->border;
const int &border = gwin.active->border;
// calculate effective coordinates
int row = gwin.active->srow+wrow+border;
@ -1559,7 +1553,6 @@ static void update_buffers(vatch* pcurr, int shadow) {
if(shadow) {
if(__curr->next==NULL) {
// vputc(__crow, __ccol, vgattr(*pcurr) & BLINK ? (__curr->wsattr | BLINK) : __curr->wsattr, vgchar(*pcurr));
vputc(__crow, __ccol, __gattr & BLINK ? (__curr->wsattr | BLINK) : __curr->wsattr, *__p);
}
else {
@ -1806,7 +1799,7 @@ int wfill(int wsrow, int wscol, int werow, int wecol, vchar chr, int atr) {
return gwin.werrno=W_INVCOORD;
// check for window border
int border = gwin.active->border;
const int &border = gwin.active->border;
// fill in specified region
vfill(
@ -1886,17 +1879,10 @@ void wpropbar(int mode, int xx, int yy, long len, long barlen, int attr, long po
// pos = present position.
// size = total size of field.
#if 0 // defined(__linux__)
const char _fld = ':';
const char _bar = '#';
const char _up = '^';
const char _dwn = 'v';
#else
const vchar _fld = ACS_BOARD;
const vchar _bar = ACS_BLOCK;
const vchar _up = '\x18';
const vchar _dwn = '\x19';
#endif
int dir=0, x, y;
long first, width, length;
@ -2041,24 +2027,14 @@ int wtitle(const char* str, int tpos, int tattr) {
void wscrollbar(int orientation, uint total, uint maxpos, uint pos, int sadd) {
#if 0 // defined(__linux__)
const char barchar = '|';
const char thumbchar = '#';
const char arrowupchar = '^';
const char arrowdownchar = 'v';
const char arrowleftchar = '<';
const char arrowrightchar = '>';
#else
const vchar barchar = _box_table(gwin.active->btype, 13);
const vchar thumbchar = ' '; // '\xDB';
const vchar thumbchar = ACS_BLOCK;
const vchar arrowupchar = '\x18';
const vchar arrowdownchar = '\x19';
const vchar arrowleftchar = '\x1B';
const vchar arrowrightchar = '\x1A';
#endif
int attr = (gwin.active->sbattr == -1) ? gwin.active->battr : gwin.active->sbattr;
int thumbattr = revsattr(attr);
int srow, scol;
uint visiblelen, barlen;
@ -2101,7 +2077,7 @@ void wscrollbar(int orientation, uint total, uint maxpos, uint pos, int sadd) {
while(row < erow1)
vputc(row++, scol, attr|ACSET, barchar);
while(row < erow2)
vputc(row++, scol, thumbattr|ACSET, thumbchar);
vputc(row++, scol, attr|ACSET, thumbchar);
while(row < erow3)
vputc(row++, scol, attr|ACSET, barchar);
vputc(row, scol, revsattr(attr), arrowdownchar);
@ -2115,7 +2091,7 @@ void wscrollbar(int orientation, uint total, uint maxpos, uint pos, int sadd) {
while(col < ecol1)
vputc(srow, col++, attr|ACSET, barchar);
while(col < ecol2)
vputc(srow, col++, thumbattr|ACSET, thumbchar);
vputc(srow, col++, attr|ACSET, thumbchar);
while(col < ecol3)
vputc(srow, col++, attr|ACSET, barchar);
vputc(srow, col, revsattr(attr), arrowrightchar);