New makefiles for MSVC6 (more to be done).

This commit is contained in:
Ianos Gnatiuc 2006-09-24 16:56:17 +00:00
parent 186a608d2c
commit 7184b3e471
6 changed files with 3729 additions and 426 deletions

View File

@ -124,429 +124,7 @@ CFG=Release
!MESSAGE No configuration specified. Defaulting to "Release".
!ENDIF
!IF "$(OS)" == "Windows_NT"
NULL=
!ELSE
NULL=nul
!ENDIF
CPP=@cl.exe /IC:\PROGRA~1\MICROS~2\VC98\INCLUDE
RSC=rc.exe
LINK=@link.exe /LIBPATH:C:\PROGRA~1\MICROS~2\VC98\LIB
!IF "$(CFG)" == "Release"
OBJ_DIR=Release
BIN_DIR=$(OBJ_DIR)\bin
!ELSEIF "$(CFG)" == "Debug"
OBJ_DIR=Debug
BIN_DIR=$(OBJ_DIR)\bin
!ENDIF
LNK_OBJS= \
$(OBJ_DIR)\gedcyg.res \
$(OBJ_DIR)\gbmh.obj \
$(OBJ_DIR)\gcharset.obj \
$(OBJ_DIR)\gcrc16tb.obj \
$(OBJ_DIR)\gcrc32tb.obj \
$(OBJ_DIR)\gcrchash.obj \
$(OBJ_DIR)\gcrckeyv.obj \
$(OBJ_DIR)\gcrcm16.obj \
$(OBJ_DIR)\gcrcm32.obj \
$(OBJ_DIR)\gcrcs16.obj \
$(OBJ_DIR)\gcrcs32.obj \
$(OBJ_DIR)\gdbgerr.obj \
$(OBJ_DIR)\gdbgtrk.obj \
$(OBJ_DIR)\gdirposx.obj \
$(OBJ_DIR)\geval.obj \
$(OBJ_DIR)\gevalhum.obj \
$(OBJ_DIR)\gevalrpn.obj \
$(OBJ_DIR)\gespell.obj \
$(OBJ_DIR)\gfile.obj \
$(OBJ_DIR)\gfilport.obj \
$(OBJ_DIR)\gfilutl1.obj \
$(OBJ_DIR)\gfilutl2.obj \
$(OBJ_DIR)\gftnaddr.obj \
$(OBJ_DIR)\gftnnl.obj \
$(OBJ_DIR)\gftnnlfd.obj \
$(OBJ_DIR)\gftnnlfu.obj \
$(OBJ_DIR)\gftnnlge.obj \
$(OBJ_DIR)\gftnnlv7.obj \
$(OBJ_DIR)\gfuzzy.obj \
$(OBJ_DIR)\ghdrmime.obj \
$(OBJ_DIR)\gkbdbase.obj \
$(OBJ_DIR)\gkbdgetm.obj \
$(OBJ_DIR)\gkbdwait.obj \
$(OBJ_DIR)\glog.obj \
$(OBJ_DIR)\gmemdbg.obj \
$(OBJ_DIR)\gmemutil.obj \
$(OBJ_DIR)\gmoubase.obj \
$(OBJ_DIR)\gmsgattr.obj \
$(OBJ_DIR)\gprnutil.obj \
$(OBJ_DIR)\gregex.obj \
$(OBJ_DIR)\gsearch.obj \
$(OBJ_DIR)\gsnd.obj \
$(OBJ_DIR)\gsndwrap.obj \
$(OBJ_DIR)\gsrchmgr.obj \
$(OBJ_DIR)\gstrbags.obj \
$(OBJ_DIR)\gstrctyp.obj \
$(OBJ_DIR)\gstrmail.obj \
$(OBJ_DIR)\gstrname.obj \
$(OBJ_DIR)\gstrutil.obj \
$(OBJ_DIR)\gtimjuld.obj \
$(OBJ_DIR)\gtimutil.obj \
$(OBJ_DIR)\gtxtpara.obj \
$(OBJ_DIR)\gusrbase.obj \
$(OBJ_DIR)\gusrezyc.obj \
$(OBJ_DIR)\gusrgold.obj \
$(OBJ_DIR)\gusrhuds.obj \
$(OBJ_DIR)\gusrmax.obj \
$(OBJ_DIR)\gusrpcb.obj \
$(OBJ_DIR)\gusrra2.obj \
$(OBJ_DIR)\gusrxbbs.obj \
$(OBJ_DIR)\gutlclip.obj \
$(OBJ_DIR)\gutlcode.obj \
$(OBJ_DIR)\gutlgrp.obj \
$(OBJ_DIR)\gutlmisc.obj \
$(OBJ_DIR)\gutlmtsk.obj \
$(OBJ_DIR)\gutltag.obj \
$(OBJ_DIR)\gutlvers.obj \
$(OBJ_DIR)\gutlwin.obj \
$(OBJ_DIR)\gutlwinm.obj \
$(OBJ_DIR)\gvidbase.obj \
$(OBJ_DIR)\gvidinit.obj \
$(OBJ_DIR)\gwildmat.obj \
$(OBJ_DIR)\gwinbase.obj \
$(OBJ_DIR)\gwindow.obj \
$(OBJ_DIR)\gwinhlp1.obj \
$(OBJ_DIR)\gwinhlp2.obj \
$(OBJ_DIR)\gwininit.obj \
$(OBJ_DIR)\gwinline.obj \
$(OBJ_DIR)\gwinmenu.obj \
$(OBJ_DIR)\gwinmnub.obj \
$(OBJ_DIR)\gwinpckf.obj \
$(OBJ_DIR)\gwinpcks.obj \
$(OBJ_DIR)\gwinpick.obj \
$(OBJ_DIR)\gwinput2.obj \
$(OBJ_DIR)\gedacfg.obj \
$(OBJ_DIR)\gxareas.obj \
$(OBJ_DIR)\gxcrash.obj \
$(OBJ_DIR)\gxdb.obj \
$(OBJ_DIR)\gxdutch.obj \
$(OBJ_DIR)\gxezy102.obj \
$(OBJ_DIR)\gxezy110.obj \
$(OBJ_DIR)\gxfd.obj \
$(OBJ_DIR)\gxfecho4.obj \
$(OBJ_DIR)\gxfecho5.obj \
$(OBJ_DIR)\gxfecho6.obj \
$(OBJ_DIR)\gxfidpcb.obj \
$(OBJ_DIR)\gxfm092.obj \
$(OBJ_DIR)\gxfm100.obj \
$(OBJ_DIR)\gxfm116.obj \
$(OBJ_DIR)\gxgecho.obj \
$(OBJ_DIR)\gxhpt.obj \
$(OBJ_DIR)\gximail4.obj \
$(OBJ_DIR)\gximail5.obj \
$(OBJ_DIR)\gximail6.obj \
$(OBJ_DIR)\gxinter.obj \
$(OBJ_DIR)\gxlora.obj \
$(OBJ_DIR)\gxmax3.obj \
$(OBJ_DIR)\gxme2.obj \
$(OBJ_DIR)\gxopus.obj \
$(OBJ_DIR)\gxpcb.obj \
$(OBJ_DIR)\gxportal.obj \
$(OBJ_DIR)\gxprobrd.obj \
$(OBJ_DIR)\gxqecho.obj \
$(OBJ_DIR)\gxqfront.obj \
$(OBJ_DIR)\gxquick.obj \
$(OBJ_DIR)\gxra.obj \
$(OBJ_DIR)\gxraecho.obj \
$(OBJ_DIR)\gxspace.obj \
$(OBJ_DIR)\gxsquish.obj \
$(OBJ_DIR)\gxsuper.obj \
$(OBJ_DIR)\gxsync.obj \
$(OBJ_DIR)\gxtimed.obj \
$(OBJ_DIR)\gxtmail.obj \
$(OBJ_DIR)\gxts.obj \
$(OBJ_DIR)\gxwmail.obj \
$(OBJ_DIR)\gxwtr.obj \
$(OBJ_DIR)\gxxbbs.obj \
$(OBJ_DIR)\gxxmail.obj \
$(OBJ_DIR)\regex.obj \
$(OBJ_DIR)\gmoarea.obj \
$(OBJ_DIR)\gmoezyc1.obj \
$(OBJ_DIR)\gmoezyc2.obj \
$(OBJ_DIR)\gmoezyc3.obj \
$(OBJ_DIR)\gmoezyc4.obj \
$(OBJ_DIR)\gmoezyc5.obj \
$(OBJ_DIR)\gmofido1.obj \
$(OBJ_DIR)\gmofido2.obj \
$(OBJ_DIR)\gmofido3.obj \
$(OBJ_DIR)\gmofido4.obj \
$(OBJ_DIR)\gmofido5.obj \
$(OBJ_DIR)\gmohuds.obj \
$(OBJ_DIR)\gmojamm1.obj \
$(OBJ_DIR)\gmojamm2.obj \
$(OBJ_DIR)\gmojamm3.obj \
$(OBJ_DIR)\gmojamm4.obj \
$(OBJ_DIR)\gmojamm5.obj \
$(OBJ_DIR)\gmopcbd1.obj \
$(OBJ_DIR)\gmopcbd2.obj \
$(OBJ_DIR)\gmopcbd3.obj \
$(OBJ_DIR)\gmopcbd4.obj \
$(OBJ_DIR)\gmopcbd5.obj \
$(OBJ_DIR)\gmosmb1.obj \
$(OBJ_DIR)\gmosmb2.obj \
$(OBJ_DIR)\gmosqsh1.obj \
$(OBJ_DIR)\gmosqsh2.obj \
$(OBJ_DIR)\gmosqsh3.obj \
$(OBJ_DIR)\gmosqsh4.obj \
$(OBJ_DIR)\gmosqsh5.obj \
$(OBJ_DIR)\gmowcat1.obj \
$(OBJ_DIR)\gmowcat2.obj \
$(OBJ_DIR)\gmowcat3.obj \
$(OBJ_DIR)\gmowcat4.obj \
$(OBJ_DIR)\gmowcat5.obj \
$(OBJ_DIR)\gmoxbbs1.obj \
$(OBJ_DIR)\gmoxbbs2.obj \
$(OBJ_DIR)\gmoxbbs3.obj \
$(OBJ_DIR)\gmoxbbs4.obj \
$(OBJ_DIR)\gmoxbbs5.obj \
$(OBJ_DIR)\lzh.obj \
$(OBJ_DIR)\smblib.obj \
$(OBJ_DIR)\fptools.obj \
$(OBJ_DIR)\uucheck.obj \
$(OBJ_DIR)\uuencode.obj \
$(OBJ_DIR)\uulib.obj \
$(OBJ_DIR)\uunconc.obj \
$(OBJ_DIR)\uuscan.obj \
$(OBJ_DIR)\uustring.obj \
$(OBJ_DIR)\uuutil.obj \
$(OBJ_DIR)\gcalst.obj \
$(OBJ_DIR)\gcarea.obj \
$(OBJ_DIR)\gccfgg.obj \
$(OBJ_DIR)\gccfgg0.obj \
$(OBJ_DIR)\gccfgg1.obj \
$(OBJ_DIR)\gccfgg2.obj \
$(OBJ_DIR)\gccfgg3.obj \
$(OBJ_DIR)\gccfgg4.obj \
$(OBJ_DIR)\gccfgg5.obj \
$(OBJ_DIR)\gccfgg6.obj \
$(OBJ_DIR)\gccfgg7.obj \
$(OBJ_DIR)\gccfgg8.obj \
$(OBJ_DIR)\gckeys.obj \
$(OBJ_DIR)\gclang.obj \
$(OBJ_DIR)\gcmisc.obj \
$(OBJ_DIR)\gealst.obj \
$(OBJ_DIR)\gearea.obj \
$(OBJ_DIR)\gecarb.obj \
$(OBJ_DIR)\gecmfd.obj \
$(OBJ_DIR)\gectnr.obj \
$(OBJ_DIR)\gectrl.obj \
$(OBJ_DIR)\gedoit.obj \
$(OBJ_DIR)\gedoss.obj \
$(OBJ_DIR)\geedit.obj \
$(OBJ_DIR)\geedit2.obj \
$(OBJ_DIR)\geedit3.obj \
$(OBJ_DIR)\gefile.obj \
$(OBJ_DIR)\gefind.obj \
$(OBJ_DIR)\geglob.obj \
$(OBJ_DIR)\gehdre.obj \
$(OBJ_DIR)\gehtml.obj \
$(OBJ_DIR)\geinit.obj \
$(OBJ_DIR)\geline.obj \
$(OBJ_DIR)\gelmsg.obj \
$(OBJ_DIR)\gemenu.obj \
$(OBJ_DIR)\gemlst.obj \
$(OBJ_DIR)\gemnus.obj \
$(OBJ_DIR)\gemrks.obj \
$(OBJ_DIR)\gemsgs.obj \
$(OBJ_DIR)\genode.obj \
$(OBJ_DIR)\geplay.obj \
$(OBJ_DIR)\gepost.obj \
$(OBJ_DIR)\geqwks.obj \
$(OBJ_DIR)\gerand.obj \
$(OBJ_DIR)\geread.obj \
$(OBJ_DIR)\geread2.obj \
$(OBJ_DIR)\gescan.obj \
$(OBJ_DIR)\gesoup.obj \
$(OBJ_DIR)\gesrch.obj \
$(OBJ_DIR)\getpls.obj \
$(OBJ_DIR)\geusrbse.obj \
$(OBJ_DIR)\geutil.obj \
$(OBJ_DIR)\geutil2.obj \
$(OBJ_DIR)\geview.obj \
$(OBJ_DIR)\gmarea.obj \
$(OBJ_DIR)\golded3.obj \
$(OBJ_DIR)\affentry.obj \
$(OBJ_DIR)\affixmgr.obj \
$(OBJ_DIR)\csutil.obj \
$(OBJ_DIR)\dictmgr.obj \
$(OBJ_DIR)\hashmgr.obj \
$(OBJ_DIR)\hunspell.obj \
$(OBJ_DIR)\suggmgr.obj
GOLDED_OBJS=$(OBJ_DIR)\gemain.obj
RDDT_OBJS=$(OBJ_DIR)\rddt.obj
GOLDNODE_OBJS=$(OBJ_DIR)\goldnode.obj
ALL_OBJS=$(LNK_OBJS) $(GOLDED_OBJS) $(RDDT_OBJS) $(GOLDNODE_OBJS)
CPP_FLAGS=/nologo /c /J /W3 /Gi /EHac /FD /Igolded3 /Igoldlib\gall /Igoldlib\gcfg /Igoldlib\glibc /Igoldlib\gmb3 /Igoldlib\smblib /Igoldlib\uulib /Igoldlib\hunspell /DWIN32 /D_CONSOLE /DHAVE_CONFIG_H /Fo$(OBJ_DIR)\\ /Fd$(OBJ_DIR)\\
RSC_FLAGS=/igolded3 /fo$(OBJ_DIR)\gedcyg.res
LNK_FLAGS=advapi32.lib winmm.lib user32.lib /nologo /subsystem:console /machine:I386
!IF "$(CFG)" == "Release"
CPP_PROJ=$(CPP_FLAGS) /Gy /MD /O1 /DNDEBUG $(CPP_EXTRA_FLAGS)
RSC_PROJ=$(RSC_FLAGS) /dNDEBUG
LNK_PROJ=$(LNK_FLAGS) /incremental:no /OPT:REF,ICF,NOWIN98
!ELSEIF "$(CFG)" == "Debug"
CPP_PROJ=$(CPP_FLAGS) /MDd /Gm /ZI /GZ /Od /D_DEBUG $(CPP_EXTRA_FLAGS)
RSC_PROJ=$(RSC_FLAGS) /d_DEBUG
LNK_PROJ=$(LNK_FLAGS) /incremental:yes /debug /pdbtype:sept
!ENDIF
all: $(BIN_DIR) $(DEF_FILE) $(LNK_OBJS) $(BIN_DIR)\gedwin.exe $(BIN_DIR)\rddtwin.exe $(BIN_DIR)\gnwin.exe
clean:
-@erase $(OBJ_DIR)\*.obj
-@erase $(OBJ_DIR)\*.res
-@erase $(OBJ_DIR)\vc??.idb
distclean:
-@erase $(BIN_DIR)\gedwin.exe
-@erase $(BIN_DIR)\gedwin.pdb
-@erase $(BIN_DIR)\rddtwin.exe
-@erase $(BIN_DIR)\rddtwin.pdb
-@erase $(BIN_DIR)\gnwin.exe
-@erase $(BIN_DIR)\gnwin.pdb
-@erase $(BIN_DIR)\File_ID.Diz
$(BIN_DIR): $(OBJ_DIR)
@if not exist $@ mkdir $@
$(OBJ_DIR):
@if not exist $@ mkdir $@
$(BIN_DIR)\gedwin.exe: $(GOLDED_OBJS)
$(LINK) $(LNK_PROJ) /pdb:$(BIN_DIR)\gedwin.pdb /out:$(BIN_DIR)\gedwin.exe $(LNK_OBJS) $(GOLDED_OBJS)
$(BIN_DIR)\rddtwin.exe: $(RDDT_OBJS)
$(LINK) $(LNK_PROJ) /pdb:$(BIN_DIR)\rddtwin.pdb /out:$(BIN_DIR)\rddtwin.exe $(LNK_OBJS) $(RDDT_OBJS)
$(BIN_DIR)\gnwin.exe: $(GOLDNODE_OBJS)
$(LINK) $(LNK_PROJ) /pdb:$(BIN_DIR)\gnwin.pdb /out:$(BIN_DIR)\gnwin.exe $(LNK_OBJS) $(GOLDNODE_OBJS)
$(ALL_OBJS):
#
# RS rules
#
{golded3}.rc{$(OBJ_DIR)}.res:
$(RSC) $(RSC_PROJ) $<
#
# CPP rules
#
{golded3}.cpp{$(OBJ_DIR)}.obj:
$(CPP) @<<
$(CPP_PROJ) $<
<<
{rddt}.cpp{$(OBJ_DIR)}.obj:
$(CPP) @<<
$(CPP_PROJ) $<
<<
{goldnode}.cpp{$(OBJ_DIR)}.obj:
$(CPP) @<<
$(CPP_PROJ) $<
<<
{goldlib\gall}.cpp{$(OBJ_DIR)}.obj:
$(CPP) @<<
$(CPP_PROJ) $<
<<
{goldlib\gcfg}.cpp{$(OBJ_DIR)}.obj:
$(CPP) @<<
$(CPP_PROJ) $<
<<
{goldlib\glibc}.cpp{$(OBJ_DIR)}.obj:
$(CPP) @<<
$(CPP_PROJ) $<
<<
{goldlib\gmb3}.cpp{$(OBJ_DIR)}.obj:
$(CPP) @<<
$(CPP_PROJ) $<
<<
{goldlib\smblib}.cpp{$(OBJ_DIR)}.obj:
$(CPP) @<<
$(CPP_PROJ) $<
<<
{goldlib\uulib}.cpp{$(OBJ_DIR)}.obj:
$(CPP) @<<
$(CPP_PROJ) $<
<<
{goldlib\hunspell}.cxx{$(OBJ_DIR)}.obj:
$(CPP) @<<
$(CPP_PROJ) $<
<<
#
# C rules
#
{golded3}.c{$(OBJ_DIR)}.obj:
$(CPP) @<<
$(CPP_PROJ) $<
<<
{rddt}.c{$(OBJ_DIR)}.obj:
$(CPP) @<<
$(CPP_PROJ) $<
<<
{goldnode}.c{$(OBJ_DIR)}.obj:
$(CPP) @<<
$(CPP_PROJ) $<
<<
{goldlib\gall}.c{$(OBJ_DIR)}.obj:
$(CPP) @<<
$(CPP_PROJ) $<
<<
{goldlib\gcfg}.c{$(OBJ_DIR)}.obj:
$(CPP) @<<
$(CPP_PROJ) $<
<<
{goldlib\glibc}.c{$(OBJ_DIR)}.obj:
$(CPP) @<<
$(CPP_PROJ) $<
<<
{goldlib\gmb3}.c{$(OBJ_DIR)}.obj:
$(CPP) @<<
$(CPP_PROJ) $<
<<
{goldlib\smblib}.c{$(OBJ_DIR)}.obj:
$(CPP) @<<
$(CPP_PROJ) $<
<<
{goldlib\uulib}.c{$(OBJ_DIR)}.obj:
$(CPP) @<<
$(CPP_PROJ) $<
<<
all:
cd "windows"
$(MAKE) /$(MAKEFLAGS) /F .\BuildAll.mak CFG=$(CFG)
cd ".."

307
windows/BuildAll.mak Normal file
View File

@ -0,0 +1,307 @@
# Microsoft Developer Studio Generated NMAKE File, Based on BuildAll.dsp
!IF "$(CFG)" == ""
CFG=Release
!MESSAGE No configuration specified. Defaulting to Release.
!ENDIF
!IF "$(CFG)" != "Release" && "$(CFG)" != "Debug"
!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "BuildAll.mak" CFG="Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
!ERROR An invalid configuration is specified.
!ENDIF
!IF "$(OS)" == "Windows_NT"
NULL=
!ELSE
NULL=nul
!ENDIF
!IF "$(CFG)" == "Release"
OUTDIR=.\bin\release\win32
INTDIR=.\obj\release\win32
# Begin Custom Macros
OutDir=.\bin\release\win32
# End Custom Macros
!IF "$(RECURSE)" == "0"
ALL : "$(OUTDIR)\BuildAll.exe"
!ELSE
ALL : "goldlib - Win32 Release" "rddt - Win32 Release" "goldnode - Win32 Release" "golded - Win32 Release" "$(OUTDIR)\BuildAll.exe"
!ENDIF
!IF "$(RECURSE)" == "1"
CLEAN :"golded - Win32 ReleaseCLEAN" "goldnode - Win32 ReleaseCLEAN" "rddt - Win32 ReleaseCLEAN" "goldlib - Win32 ReleaseCLEAN"
!ELSE
CLEAN :
!ENDIF
-@erase "$(OUTDIR)\BuildAll.exe"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
"$(INTDIR)" :
if not exist "$(INTDIR)/$(NULL)" mkdir "$(INTDIR)"
CPP=cl.exe
CPP_PROJ=/nologo /MD /W3 /Gm /GX /Zi /O1 /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
.c{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.c{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
RSC=rc.exe
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\BuildAll.bsc"
BSC32_SBRS= \
LINK32=link.exe
LINK32_FLAGS=/nologo /subsystem:console /pdb:none /machine:I386 /out:"$(OUTDIR)\BuildAll.exe"
LINK32_OBJS= \
"$(OUTDIR)\goldlib.lib"
"$(OUTDIR)\BuildAll.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "Debug"
OUTDIR=.\bin\debug\win32
INTDIR=.\obj\debug\win32
# Begin Custom Macros
OutDir=.\bin\debug\win32
# End Custom Macros
!IF "$(RECURSE)" == "0"
ALL : "$(OUTDIR)\BuildAll.exe"
!ELSE
ALL : "goldlib - Win32 Debug" "rddt - Win32 Debug" "goldnode - Win32 Debug" "golded - Win32 Debug" "$(OUTDIR)\BuildAll.exe"
!ENDIF
!IF "$(RECURSE)" == "1"
CLEAN :"golded - Win32 DebugCLEAN" "goldnode - Win32 DebugCLEAN" "rddt - Win32 DebugCLEAN" "goldlib - Win32 DebugCLEAN"
!ELSE
CLEAN :
!ENDIF
-@erase "$(OUTDIR)\BuildAll.exe"
-@erase "$(OUTDIR)\BuildAll.ilk"
-@erase "$(OUTDIR)\BuildAll.pdb"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
"$(INTDIR)" :
if not exist "$(INTDIR)/$(NULL)" mkdir "$(INTDIR)"
CPP=cl.exe
CPP_PROJ=/nologo /MDd /W3 /Gm /Gi /GX /ZI /Od /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /GZ /c
.c{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.c{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
RSC=rc.exe
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\BuildAll.bsc"
BSC32_SBRS= \
LINK32=link.exe
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /incremental:yes /pdb:"$(OUTDIR)\BuildAll.pdb" /debug /machine:I386 /out:"$(OUTDIR)\BuildAll.exe" /pdbtype:sept
LINK32_OBJS= \
"$(OUTDIR)\goldlib.lib"
"$(OUTDIR)\BuildAll.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ENDIF
!IF "$(NO_EXTERNAL_DEPS)" != "1"
!IF EXISTS("BuildAll.dep")
!INCLUDE "BuildAll.dep"
!ELSE
!MESSAGE Warning: cannot find "BuildAll.dep"
!ENDIF
!ENDIF
!IF "$(CFG)" == "Release" || "$(CFG)" == "Debug"
!IF "$(CFG)" == "Release"
"golded - Win32 Release" :
cd "."
$(MAKE) /$(MAKEFLAGS) /F .\golded.mak CFG="golded - Win32 Release"
cd "."
"golded - Win32 ReleaseCLEAN" :
cd "."
$(MAKE) /$(MAKEFLAGS) /F .\golded.mak CFG="golded - Win32 Release" RECURSE=1 CLEAN
cd "."
!ELSEIF "$(CFG)" == "Debug"
"golded - Win32 Debug" :
cd "."
$(MAKE) /$(MAKEFLAGS) /F .\golded.mak CFG="golded - Win32 Debug"
cd "."
"golded - Win32 DebugCLEAN" :
cd "."
$(MAKE) /$(MAKEFLAGS) /F .\golded.mak CFG="golded - Win32 Debug" RECURSE=1 CLEAN
cd "."
!ENDIF
!IF "$(CFG)" == "Release"
"goldnode - Win32 Release" :
cd "."
$(MAKE) /$(MAKEFLAGS) /F .\goldnode.mak CFG="goldnode - Win32 Release"
cd "."
"goldnode - Win32 ReleaseCLEAN" :
cd "."
$(MAKE) /$(MAKEFLAGS) /F .\goldnode.mak CFG="goldnode - Win32 Release" RECURSE=1 CLEAN
cd "."
!ELSEIF "$(CFG)" == "Debug"
"goldnode - Win32 Debug" :
cd "."
$(MAKE) /$(MAKEFLAGS) /F .\goldnode.mak CFG="goldnode - Win32 Debug"
cd "."
"goldnode - Win32 DebugCLEAN" :
cd "."
$(MAKE) /$(MAKEFLAGS) /F .\goldnode.mak CFG="goldnode - Win32 Debug" RECURSE=1 CLEAN
cd "."
!ENDIF
!IF "$(CFG)" == "Release"
"rddt - Win32 Release" :
cd "."
$(MAKE) /$(MAKEFLAGS) /F .\rddt.mak CFG="rddt - Win32 Release"
cd "."
"rddt - Win32 ReleaseCLEAN" :
cd "."
$(MAKE) /$(MAKEFLAGS) /F .\rddt.mak CFG="rddt - Win32 Release" RECURSE=1 CLEAN
cd "."
!ELSEIF "$(CFG)" == "Debug"
"rddt - Win32 Debug" :
cd "."
$(MAKE) /$(MAKEFLAGS) /F .\rddt.mak CFG="rddt - Win32 Debug"
cd "."
"rddt - Win32 DebugCLEAN" :
cd "."
$(MAKE) /$(MAKEFLAGS) /F .\rddt.mak CFG="rddt - Win32 Debug" RECURSE=1 CLEAN
cd "."
!ENDIF
!IF "$(CFG)" == "Release"
"goldlib - Win32 Release" :
cd "."
$(MAKE) /$(MAKEFLAGS) /F .\goldlib.mak CFG="goldlib - Win32 Release"
cd "."
"goldlib - Win32 ReleaseCLEAN" :
cd "."
$(MAKE) /$(MAKEFLAGS) /F .\goldlib.mak CFG="goldlib - Win32 Release" RECURSE=1 CLEAN
cd "."
!ELSEIF "$(CFG)" == "Debug"
"goldlib - Win32 Debug" :
cd "."
$(MAKE) /$(MAKEFLAGS) /F .\goldlib.mak CFG="goldlib - Win32 Debug"
cd "."
"goldlib - Win32 DebugCLEAN" :
cd "."
$(MAKE) /$(MAKEFLAGS) /F .\goldlib.mak CFG="goldlib - Win32 Debug" RECURSE=1 CLEAN
cd "."
!ENDIF
!ENDIF

828
windows/golded.mak Normal file
View File

@ -0,0 +1,828 @@
# Microsoft Developer Studio Generated NMAKE File, Based on golded.dsp
!IF "$(CFG)" == ""
CFG=golded - Win32 Debug
!MESSAGE No configuration specified. Defaulting to golded - Win32 Debug.
!ENDIF
!IF "$(CFG)" != "golded - Win32 Release" && "$(CFG)" != "golded - Win32 Debug"
!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "golded.mak" CFG="golded - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "golded - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "golded - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
!ERROR An invalid configuration is specified.
!ENDIF
!IF "$(OS)" == "Windows_NT"
NULL=
!ELSE
NULL=nul
!ENDIF
!IF "$(CFG)" == "golded - Win32 Release"
OUTDIR=.\bin\release\win32
INTDIR=.\obj\release\win32
# Begin Custom Macros
OutDir=.\bin\release\win32
# End Custom Macros
!IF "$(RECURSE)" == "0"
ALL : "$(OUTDIR)\gedwin.exe"
!ELSE
ALL : "goldlib - Win32 Release" "$(OUTDIR)\gedwin.exe"
!ENDIF
!IF "$(RECURSE)" == "1"
CLEAN :"goldlib - Win32 ReleaseCLEAN"
!ELSE
CLEAN :
!ENDIF
-@erase "$(INTDIR)\gcalst.obj"
-@erase "$(INTDIR)\gcarea.obj"
-@erase "$(INTDIR)\gccfgg.obj"
-@erase "$(INTDIR)\gccfgg0.obj"
-@erase "$(INTDIR)\gccfgg1.obj"
-@erase "$(INTDIR)\gccfgg2.obj"
-@erase "$(INTDIR)\gccfgg3.obj"
-@erase "$(INTDIR)\gccfgg4.obj"
-@erase "$(INTDIR)\gccfgg5.obj"
-@erase "$(INTDIR)\gccfgg6.obj"
-@erase "$(INTDIR)\gccfgg7.obj"
-@erase "$(INTDIR)\gccfgg8.obj"
-@erase "$(INTDIR)\gckeys.obj"
-@erase "$(INTDIR)\gclang.obj"
-@erase "$(INTDIR)\gcmisc.obj"
-@erase "$(INTDIR)\gealst.obj"
-@erase "$(INTDIR)\gearea.obj"
-@erase "$(INTDIR)\gecarb.obj"
-@erase "$(INTDIR)\gecmfd.obj"
-@erase "$(INTDIR)\gectnr.obj"
-@erase "$(INTDIR)\gectrl.obj"
-@erase "$(INTDIR)\gedcyg.res"
-@erase "$(INTDIR)\gedoit.obj"
-@erase "$(INTDIR)\gedoss.obj"
-@erase "$(INTDIR)\geedit.obj"
-@erase "$(INTDIR)\geedit2.obj"
-@erase "$(INTDIR)\geedit3.obj"
-@erase "$(INTDIR)\gefile.obj"
-@erase "$(INTDIR)\gefind.obj"
-@erase "$(INTDIR)\geglob.obj"
-@erase "$(INTDIR)\gehdre.obj"
-@erase "$(INTDIR)\gehtml.obj"
-@erase "$(INTDIR)\geinit.obj"
-@erase "$(INTDIR)\geline.obj"
-@erase "$(INTDIR)\gelmsg.obj"
-@erase "$(INTDIR)\gemain.obj"
-@erase "$(INTDIR)\gemenu.obj"
-@erase "$(INTDIR)\gemlst.obj"
-@erase "$(INTDIR)\gemnus.obj"
-@erase "$(INTDIR)\gemrks.obj"
-@erase "$(INTDIR)\gemsgs.obj"
-@erase "$(INTDIR)\genode.obj"
-@erase "$(INTDIR)\geplay.obj"
-@erase "$(INTDIR)\gepost.obj"
-@erase "$(INTDIR)\geqwks.obj"
-@erase "$(INTDIR)\gerand.obj"
-@erase "$(INTDIR)\geread.obj"
-@erase "$(INTDIR)\geread2.obj"
-@erase "$(INTDIR)\gescan.obj"
-@erase "$(INTDIR)\gesoup.obj"
-@erase "$(INTDIR)\gesrch.obj"
-@erase "$(INTDIR)\getpls.obj"
-@erase "$(INTDIR)\geusrbse.obj"
-@erase "$(INTDIR)\geutil.obj"
-@erase "$(INTDIR)\geutil2.obj"
-@erase "$(INTDIR)\geview.obj"
-@erase "$(INTDIR)\gmarea.obj"
-@erase "$(INTDIR)\golded3.obj"
-@erase "$(INTDIR)\vc60.idb"
-@erase "$(INTDIR)\vc60.pdb"
-@erase "$(OUTDIR)\gedwin.exe"
-@erase "$(OUTDIR)\gedwin.pdb"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
"$(INTDIR)" :
if not exist "$(INTDIR)/$(NULL)" mkdir "$(INTDIR)"
CPP=cl.exe
CPP_PROJ=/nologo /MD /W3 /Gm /GX /Zi /O1 /I "..\golded3" /I "..\goldlib\gall" /I "..\goldlib\gcfg" /I "..\goldlib\glibc" /I "..\goldlib\gmb3" /I "..\goldlib\smblib" /I "..\goldlib\uulib" /I "..\goldlib\hunspell" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "HAVE_CONFIG_H" /D "__INCLUDE_NEW_KEYWORDS__" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /J /FD /c
.c{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.c{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
RSC=rc.exe
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\gedcyg.res" /d "NDEBUG"
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\golded.bsc"
BSC32_SBRS= \
LINK32=link.exe
LINK32_FLAGS=winmm.lib user32.lib advapi32.lib /nologo /subsystem:console /incremental:no /pdb:"$(OUTDIR)\gedwin.pdb" /debug /machine:I386 /out:"$(OUTDIR)\gedwin.exe"
LINK32_OBJS= \
"$(INTDIR)\gcalst.obj" \
"$(INTDIR)\gcarea.obj" \
"$(INTDIR)\gccfgg.obj" \
"$(INTDIR)\gccfgg0.obj" \
"$(INTDIR)\gccfgg1.obj" \
"$(INTDIR)\gccfgg2.obj" \
"$(INTDIR)\gccfgg3.obj" \
"$(INTDIR)\gccfgg4.obj" \
"$(INTDIR)\gccfgg5.obj" \
"$(INTDIR)\gccfgg6.obj" \
"$(INTDIR)\gccfgg7.obj" \
"$(INTDIR)\gccfgg8.obj" \
"$(INTDIR)\gckeys.obj" \
"$(INTDIR)\gclang.obj" \
"$(INTDIR)\gcmisc.obj" \
"$(INTDIR)\gealst.obj" \
"$(INTDIR)\gearea.obj" \
"$(INTDIR)\gecarb.obj" \
"$(INTDIR)\gecmfd.obj" \
"$(INTDIR)\gectnr.obj" \
"$(INTDIR)\gectrl.obj" \
"$(INTDIR)\gedoit.obj" \
"$(INTDIR)\gedoss.obj" \
"$(INTDIR)\geedit.obj" \
"$(INTDIR)\geedit2.obj" \
"$(INTDIR)\geedit3.obj" \
"$(INTDIR)\gefile.obj" \
"$(INTDIR)\gefind.obj" \
"$(INTDIR)\geglob.obj" \
"$(INTDIR)\gehdre.obj" \
"$(INTDIR)\gehtml.obj" \
"$(INTDIR)\geinit.obj" \
"$(INTDIR)\geline.obj" \
"$(INTDIR)\gelmsg.obj" \
"$(INTDIR)\gemain.obj" \
"$(INTDIR)\gemenu.obj" \
"$(INTDIR)\gemlst.obj" \
"$(INTDIR)\gemnus.obj" \
"$(INTDIR)\gemrks.obj" \
"$(INTDIR)\gemsgs.obj" \
"$(INTDIR)\genode.obj" \
"$(INTDIR)\geplay.obj" \
"$(INTDIR)\gepost.obj" \
"$(INTDIR)\geqwks.obj" \
"$(INTDIR)\gerand.obj" \
"$(INTDIR)\geread.obj" \
"$(INTDIR)\geread2.obj" \
"$(INTDIR)\gescan.obj" \
"$(INTDIR)\gesoup.obj" \
"$(INTDIR)\gesrch.obj" \
"$(INTDIR)\getpls.obj" \
"$(INTDIR)\geusrbse.obj" \
"$(INTDIR)\geutil.obj" \
"$(INTDIR)\geutil2.obj" \
"$(INTDIR)\geview.obj" \
"$(INTDIR)\gmarea.obj" \
"$(INTDIR)\golded3.obj" \
"$(INTDIR)\gedcyg.res" \
"$(OUTDIR)\goldlib.lib"
"$(OUTDIR)\gedwin.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "golded - Win32 Debug"
OUTDIR=.\bin\debug\win32
INTDIR=.\obj\debug\win32
# Begin Custom Macros
OutDir=.\bin\debug\win32
# End Custom Macros
!IF "$(RECURSE)" == "0"
ALL : "$(OUTDIR)\gedwin.exe"
!ELSE
ALL : "goldlib - Win32 Debug" "$(OUTDIR)\gedwin.exe"
!ENDIF
!IF "$(RECURSE)" == "1"
CLEAN :"goldlib - Win32 DebugCLEAN"
!ELSE
CLEAN :
!ENDIF
-@erase "$(INTDIR)\gcalst.obj"
-@erase "$(INTDIR)\gcarea.obj"
-@erase "$(INTDIR)\gccfgg.obj"
-@erase "$(INTDIR)\gccfgg0.obj"
-@erase "$(INTDIR)\gccfgg1.obj"
-@erase "$(INTDIR)\gccfgg2.obj"
-@erase "$(INTDIR)\gccfgg3.obj"
-@erase "$(INTDIR)\gccfgg4.obj"
-@erase "$(INTDIR)\gccfgg5.obj"
-@erase "$(INTDIR)\gccfgg6.obj"
-@erase "$(INTDIR)\gccfgg7.obj"
-@erase "$(INTDIR)\gccfgg8.obj"
-@erase "$(INTDIR)\gckeys.obj"
-@erase "$(INTDIR)\gclang.obj"
-@erase "$(INTDIR)\gcmisc.obj"
-@erase "$(INTDIR)\gealst.obj"
-@erase "$(INTDIR)\gearea.obj"
-@erase "$(INTDIR)\gecarb.obj"
-@erase "$(INTDIR)\gecmfd.obj"
-@erase "$(INTDIR)\gectnr.obj"
-@erase "$(INTDIR)\gectrl.obj"
-@erase "$(INTDIR)\gedcyg.res"
-@erase "$(INTDIR)\gedoit.obj"
-@erase "$(INTDIR)\gedoss.obj"
-@erase "$(INTDIR)\geedit.obj"
-@erase "$(INTDIR)\geedit2.obj"
-@erase "$(INTDIR)\geedit3.obj"
-@erase "$(INTDIR)\gefile.obj"
-@erase "$(INTDIR)\gefind.obj"
-@erase "$(INTDIR)\geglob.obj"
-@erase "$(INTDIR)\gehdre.obj"
-@erase "$(INTDIR)\gehtml.obj"
-@erase "$(INTDIR)\geinit.obj"
-@erase "$(INTDIR)\geline.obj"
-@erase "$(INTDIR)\gelmsg.obj"
-@erase "$(INTDIR)\gemain.obj"
-@erase "$(INTDIR)\gemenu.obj"
-@erase "$(INTDIR)\gemlst.obj"
-@erase "$(INTDIR)\gemnus.obj"
-@erase "$(INTDIR)\gemrks.obj"
-@erase "$(INTDIR)\gemsgs.obj"
-@erase "$(INTDIR)\genode.obj"
-@erase "$(INTDIR)\geplay.obj"
-@erase "$(INTDIR)\gepost.obj"
-@erase "$(INTDIR)\geqwks.obj"
-@erase "$(INTDIR)\gerand.obj"
-@erase "$(INTDIR)\geread.obj"
-@erase "$(INTDIR)\geread2.obj"
-@erase "$(INTDIR)\gescan.obj"
-@erase "$(INTDIR)\gesoup.obj"
-@erase "$(INTDIR)\gesrch.obj"
-@erase "$(INTDIR)\getpls.obj"
-@erase "$(INTDIR)\geusrbse.obj"
-@erase "$(INTDIR)\geutil.obj"
-@erase "$(INTDIR)\geutil2.obj"
-@erase "$(INTDIR)\geview.obj"
-@erase "$(INTDIR)\gmarea.obj"
-@erase "$(INTDIR)\golded3.obj"
-@erase "$(INTDIR)\vc60.idb"
-@erase "$(INTDIR)\vc60.pdb"
-@erase "$(OUTDIR)\gedwin.exe"
-@erase "$(OUTDIR)\gedwin.ilk"
-@erase "$(OUTDIR)\gedwin.pdb"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
"$(INTDIR)" :
if not exist "$(INTDIR)/$(NULL)" mkdir "$(INTDIR)"
CPP=cl.exe
CPP_PROJ=/nologo /MDd /W3 /Gm /Gi /GX /ZI /Od /I ".\golded3" /I ".\goldlib\gall" /I ".\goldlib\gcfg" /I ".\goldlib\glibc" /I ".\goldlib\gmb3" /I ".\goldlib\msgidlib" /I ".\goldlib\smblib" /I ".\goldlib\uulib" /I "..\golded3" /I "..\goldlib\gall" /I "..\goldlib\gcfg" /I "..\goldlib\glibc" /I "..\goldlib\gmb3" /I "..\goldlib\smblib" /I "..\goldlib\uulib" /I "..\goldlib\hunspell" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "HAVE_CONFIG_H" /D "__INCLUDE_NEW_KEYWORDS__" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /J /FD /GZ /c
.c{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.c{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
RSC=rc.exe
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\gedcyg.res" /d "_DEBUG"
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\golded.bsc"
BSC32_SBRS= \
LINK32=link.exe
LINK32_FLAGS=winmm.lib user32.lib advapi32.lib /nologo /subsystem:console /incremental:yes /pdb:"$(OUTDIR)\gedwin.pdb" /debug /machine:I386 /out:"$(OUTDIR)\gedwin.exe" /pdbtype:sept
LINK32_OBJS= \
"$(INTDIR)\gcalst.obj" \
"$(INTDIR)\gcarea.obj" \
"$(INTDIR)\gccfgg.obj" \
"$(INTDIR)\gccfgg0.obj" \
"$(INTDIR)\gccfgg1.obj" \
"$(INTDIR)\gccfgg2.obj" \
"$(INTDIR)\gccfgg3.obj" \
"$(INTDIR)\gccfgg4.obj" \
"$(INTDIR)\gccfgg5.obj" \
"$(INTDIR)\gccfgg6.obj" \
"$(INTDIR)\gccfgg7.obj" \
"$(INTDIR)\gccfgg8.obj" \
"$(INTDIR)\gckeys.obj" \
"$(INTDIR)\gclang.obj" \
"$(INTDIR)\gcmisc.obj" \
"$(INTDIR)\gealst.obj" \
"$(INTDIR)\gearea.obj" \
"$(INTDIR)\gecarb.obj" \
"$(INTDIR)\gecmfd.obj" \
"$(INTDIR)\gectnr.obj" \
"$(INTDIR)\gectrl.obj" \
"$(INTDIR)\gedoit.obj" \
"$(INTDIR)\gedoss.obj" \
"$(INTDIR)\geedit.obj" \
"$(INTDIR)\geedit2.obj" \
"$(INTDIR)\geedit3.obj" \
"$(INTDIR)\gefile.obj" \
"$(INTDIR)\gefind.obj" \
"$(INTDIR)\geglob.obj" \
"$(INTDIR)\gehdre.obj" \
"$(INTDIR)\gehtml.obj" \
"$(INTDIR)\geinit.obj" \
"$(INTDIR)\geline.obj" \
"$(INTDIR)\gelmsg.obj" \
"$(INTDIR)\gemain.obj" \
"$(INTDIR)\gemenu.obj" \
"$(INTDIR)\gemlst.obj" \
"$(INTDIR)\gemnus.obj" \
"$(INTDIR)\gemrks.obj" \
"$(INTDIR)\gemsgs.obj" \
"$(INTDIR)\genode.obj" \
"$(INTDIR)\geplay.obj" \
"$(INTDIR)\gepost.obj" \
"$(INTDIR)\geqwks.obj" \
"$(INTDIR)\gerand.obj" \
"$(INTDIR)\geread.obj" \
"$(INTDIR)\geread2.obj" \
"$(INTDIR)\gescan.obj" \
"$(INTDIR)\gesoup.obj" \
"$(INTDIR)\gesrch.obj" \
"$(INTDIR)\getpls.obj" \
"$(INTDIR)\geusrbse.obj" \
"$(INTDIR)\geutil.obj" \
"$(INTDIR)\geutil2.obj" \
"$(INTDIR)\geview.obj" \
"$(INTDIR)\gmarea.obj" \
"$(INTDIR)\golded3.obj" \
"$(INTDIR)\gedcyg.res" \
"$(OUTDIR)\goldlib.lib"
"$(OUTDIR)\gedwin.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ENDIF
!IF "$(NO_EXTERNAL_DEPS)" != "1"
!IF EXISTS("golded.dep")
!INCLUDE "golded.dep"
!ELSE
!MESSAGE Warning: cannot find "golded.dep"
!ENDIF
!ENDIF
!IF "$(CFG)" == "golded - Win32 Release" || "$(CFG)" == "golded - Win32 Debug"
SOURCE=..\golded3\gcalst.cpp
"$(INTDIR)\gcalst.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\golded3\gcarea.cpp
"$(INTDIR)\gcarea.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\golded3\gccfgg.cpp
"$(INTDIR)\gccfgg.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\golded3\gccfgg0.cpp
"$(INTDIR)\gccfgg0.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\golded3\gccfgg1.cpp
"$(INTDIR)\gccfgg1.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\golded3\gccfgg2.cpp
"$(INTDIR)\gccfgg2.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\golded3\gccfgg3.cpp
"$(INTDIR)\gccfgg3.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\golded3\gccfgg4.cpp
"$(INTDIR)\gccfgg4.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\golded3\gccfgg5.cpp
"$(INTDIR)\gccfgg5.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\golded3\gccfgg6.cpp
"$(INTDIR)\gccfgg6.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\golded3\gccfgg7.cpp
"$(INTDIR)\gccfgg7.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\golded3\gccfgg8.cpp
"$(INTDIR)\gccfgg8.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\golded3\gckeys.cpp
"$(INTDIR)\gckeys.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\golded3\gclang.cpp
"$(INTDIR)\gclang.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\golded3\gcmisc.cpp
"$(INTDIR)\gcmisc.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\golded3\gealst.cpp
"$(INTDIR)\gealst.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\golded3\gearea.cpp
"$(INTDIR)\gearea.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\golded3\gecarb.cpp
"$(INTDIR)\gecarb.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\golded3\gecmfd.cpp
"$(INTDIR)\gecmfd.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\golded3\gectnr.cpp
"$(INTDIR)\gectnr.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\golded3\gectrl.cpp
"$(INTDIR)\gectrl.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\golded3\gedoit.cpp
"$(INTDIR)\gedoit.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\golded3\gedoss.cpp
"$(INTDIR)\gedoss.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\golded3\geedit.cpp
"$(INTDIR)\geedit.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\golded3\geedit2.cpp
"$(INTDIR)\geedit2.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\golded3\geedit3.cpp
"$(INTDIR)\geedit3.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\golded3\gefile.cpp
"$(INTDIR)\gefile.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\golded3\gefind.cpp
"$(INTDIR)\gefind.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\golded3\geglob.cpp
"$(INTDIR)\geglob.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\golded3\gehdre.cpp
"$(INTDIR)\gehdre.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\golded3\gehtml.cpp
"$(INTDIR)\gehtml.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\golded3\geinit.cpp
"$(INTDIR)\geinit.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\golded3\geline.cpp
"$(INTDIR)\geline.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\golded3\gelmsg.cpp
"$(INTDIR)\gelmsg.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\golded3\gemain.cpp
"$(INTDIR)\gemain.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\golded3\gemenu.cpp
"$(INTDIR)\gemenu.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\golded3\gemlst.cpp
"$(INTDIR)\gemlst.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\golded3\gemnus.cpp
"$(INTDIR)\gemnus.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\golded3\gemrks.cpp
"$(INTDIR)\gemrks.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\golded3\gemsgs.cpp
"$(INTDIR)\gemsgs.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\golded3\genode.cpp
"$(INTDIR)\genode.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\golded3\geplay.cpp
"$(INTDIR)\geplay.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\golded3\gepost.cpp
"$(INTDIR)\gepost.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\golded3\geqwks.cpp
"$(INTDIR)\geqwks.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\golded3\gerand.cpp
"$(INTDIR)\gerand.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\golded3\geread.cpp
"$(INTDIR)\geread.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\golded3\geread2.cpp
"$(INTDIR)\geread2.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\golded3\gescan.cpp
"$(INTDIR)\gescan.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\golded3\gesoup.cpp
"$(INTDIR)\gesoup.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\golded3\gesrch.cpp
"$(INTDIR)\gesrch.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\golded3\getpls.cpp
"$(INTDIR)\getpls.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\golded3\geusrbse.cpp
"$(INTDIR)\geusrbse.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\golded3\geutil.cpp
"$(INTDIR)\geutil.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\golded3\geutil2.cpp
"$(INTDIR)\geutil2.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\golded3\geview.cpp
"$(INTDIR)\geview.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\golded3\gmarea.cpp
"$(INTDIR)\gmarea.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\golded3\golded3.cpp
"$(INTDIR)\golded3.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\golded3\gedcyg.rc
!IF "$(CFG)" == "golded - Win32 Release"
"$(INTDIR)\gedcyg.res" : $(SOURCE) "$(INTDIR)"
$(RSC) /l 0x409 /fo"$(INTDIR)\gedcyg.res" /i "\work\src\golded\golded3" /d "NDEBUG" $(SOURCE)
!ELSEIF "$(CFG)" == "golded - Win32 Debug"
"$(INTDIR)\gedcyg.res" : $(SOURCE) "$(INTDIR)"
$(RSC) /l 0x409 /fo"$(INTDIR)\gedcyg.res" /i "\work\src\golded\golded3" /d "_DEBUG" $(SOURCE)
!ENDIF
!IF "$(CFG)" == "golded - Win32 Release"
"goldlib - Win32 Release" :
cd "."
$(MAKE) /$(MAKEFLAGS) /F .\goldlib.mak CFG="goldlib - Win32 Release"
cd "."
"goldlib - Win32 ReleaseCLEAN" :
cd "."
$(MAKE) /$(MAKEFLAGS) /F .\goldlib.mak CFG="goldlib - Win32 Release" RECURSE=1 CLEAN
cd "."
!ELSEIF "$(CFG)" == "golded - Win32 Debug"
"goldlib - Win32 Debug" :
cd "."
$(MAKE) /$(MAKEFLAGS) /F .\goldlib.mak CFG="goldlib - Win32 Debug"
cd "."
"goldlib - Win32 DebugCLEAN" :
cd "."
$(MAKE) /$(MAKEFLAGS) /F .\goldlib.mak CFG="goldlib - Win32 Debug" RECURSE=1 CLEAN
cd "."
!ENDIF
!ENDIF

2048
windows/goldlib.mak Normal file

File diff suppressed because it is too large Load Diff

271
windows/goldnode.mak Normal file
View File

@ -0,0 +1,271 @@
# Microsoft Developer Studio Generated NMAKE File, Based on goldnode.dsp
!IF "$(CFG)" == ""
CFG=goldnode - Win32 Debug
!MESSAGE No configuration specified. Defaulting to goldnode - Win32 Debug.
!ENDIF
!IF "$(CFG)" != "goldnode - Win32 Release" && "$(CFG)" != "goldnode - Win32 Debug"
!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "goldnode.mak" CFG="goldnode - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "goldnode - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "goldnode - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
!ERROR An invalid configuration is specified.
!ENDIF
!IF "$(OS)" == "Windows_NT"
NULL=
!ELSE
NULL=nul
!ENDIF
!IF "$(CFG)" == "goldnode - Win32 Release"
OUTDIR=.\bin\release\win32
INTDIR=.\obj\release\win32
# Begin Custom Macros
OutDir=.\bin\release\win32
# End Custom Macros
!IF "$(RECURSE)" == "0"
ALL : "$(OUTDIR)\gnwin.exe"
!ELSE
ALL : "goldlib - Win32 Release" "golded - Win32 Release" "$(OUTDIR)\gnwin.exe"
!ENDIF
!IF "$(RECURSE)" == "1"
CLEAN :"golded - Win32 ReleaseCLEAN" "goldlib - Win32 ReleaseCLEAN"
!ELSE
CLEAN :
!ENDIF
-@erase "$(INTDIR)\goldnode.obj"
-@erase "$(INTDIR)\vc60.idb"
-@erase "$(INTDIR)\vc60.pdb"
-@erase "$(OUTDIR)\gnwin.exe"
-@erase "$(OUTDIR)\gnwin.pdb"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
"$(INTDIR)" :
if not exist "$(INTDIR)/$(NULL)" mkdir "$(INTDIR)"
CPP=cl.exe
CPP_PROJ=/nologo /MD /W3 /Gm /GX /Zi /O1 /I ".\golded3" /I ".\goldlib\gall" /I ".\goldlib\gcfg" /I ".\goldlib\glibc" /I ".\goldlib\gmb3" /I ".\goldlib\msgidlib" /I ".\goldlib\smblib" /I ".\goldlib\uulib" /I "..\golded3" /I "..\goldlib\gall" /I "..\goldlib\gcfg" /I "..\goldlib\glibc" /I "..\goldlib\gmb3" /I "..\goldlib\smblib" /I "..\goldlib\uulib" /I "..\goldlib\hunspell" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /J /FD /c
.c{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.c{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
RSC=rc.exe
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\goldnode.bsc"
BSC32_SBRS= \
LINK32=link.exe
LINK32_FLAGS=winmm.lib user32.lib obj\release\win32\golded3.obj /nologo /subsystem:console /incremental:no /pdb:"$(OUTDIR)\gnwin.pdb" /debug /machine:I386 /out:"$(OUTDIR)\gnwin.exe"
LINK32_OBJS= \
"$(INTDIR)\goldnode.obj" \
"$(OUTDIR)\goldlib.lib"
"$(OUTDIR)\gnwin.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "goldnode - Win32 Debug"
OUTDIR=.\bin\debug\win32
INTDIR=.\obj\debug\win32
# Begin Custom Macros
OutDir=.\bin\debug\win32
# End Custom Macros
!IF "$(RECURSE)" == "0"
ALL : "$(OUTDIR)\gnwin.exe"
!ELSE
ALL : "goldlib - Win32 Debug" "golded - Win32 Debug" "$(OUTDIR)\gnwin.exe"
!ENDIF
!IF "$(RECURSE)" == "1"
CLEAN :"golded - Win32 DebugCLEAN" "goldlib - Win32 DebugCLEAN"
!ELSE
CLEAN :
!ENDIF
-@erase "$(INTDIR)\goldnode.obj"
-@erase "$(INTDIR)\vc60.idb"
-@erase "$(INTDIR)\vc60.pdb"
-@erase "$(OUTDIR)\gnwin.exe"
-@erase "$(OUTDIR)\gnwin.ilk"
-@erase "$(OUTDIR)\gnwin.pdb"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
"$(INTDIR)" :
if not exist "$(INTDIR)/$(NULL)" mkdir "$(INTDIR)"
CPP=cl.exe
CPP_PROJ=/nologo /MDd /W3 /Gm /Gi /GX /ZI /Od /I ".\golded3" /I ".\goldlib\gall" /I ".\goldlib\gcfg" /I ".\goldlib\glibc" /I ".\goldlib\gmb3" /I ".\goldlib\msgidlib" /I ".\goldlib\smblib" /I ".\goldlib\uulib" /I "..\golded3" /I "..\goldlib\gall" /I "..\goldlib\gcfg" /I "..\goldlib\glibc" /I "..\goldlib\gmb3" /I "..\goldlib\smblib" /I "..\goldlib\uulib" /I "..\goldlib\hunspell" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /J /FD /GZ /c
.c{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.c{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
RSC=rc.exe
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\goldnode.bsc"
BSC32_SBRS= \
LINK32=link.exe
LINK32_FLAGS=winmm.lib user32.lib obj\debug\win32\golded3.obj /nologo /subsystem:console /incremental:yes /pdb:"$(OUTDIR)\gnwin.pdb" /debug /machine:I386 /out:"$(OUTDIR)\gnwin.exe" /pdbtype:sept
LINK32_OBJS= \
"$(INTDIR)\goldnode.obj" \
"$(OUTDIR)\goldlib.lib"
"$(OUTDIR)\gnwin.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ENDIF
!IF "$(NO_EXTERNAL_DEPS)" != "1"
!IF EXISTS("goldnode.dep")
!INCLUDE "goldnode.dep"
!ELSE
!MESSAGE Warning: cannot find "goldnode.dep"
!ENDIF
!ENDIF
!IF "$(CFG)" == "goldnode - Win32 Release" || "$(CFG)" == "goldnode - Win32 Debug"
!IF "$(CFG)" == "goldnode - Win32 Release"
"golded - Win32 Release" :
cd "."
$(MAKE) /$(MAKEFLAGS) /F .\golded.mak CFG="golded - Win32 Release"
cd "."
"golded - Win32 ReleaseCLEAN" :
cd "."
$(MAKE) /$(MAKEFLAGS) /F .\golded.mak CFG="golded - Win32 Release" RECURSE=1 CLEAN
cd "."
!ELSEIF "$(CFG)" == "goldnode - Win32 Debug"
"golded - Win32 Debug" :
cd "."
$(MAKE) /$(MAKEFLAGS) /F .\golded.mak CFG="golded - Win32 Debug"
cd "."
"golded - Win32 DebugCLEAN" :
cd "."
$(MAKE) /$(MAKEFLAGS) /F .\golded.mak CFG="golded - Win32 Debug" RECURSE=1 CLEAN
cd "."
!ENDIF
!IF "$(CFG)" == "goldnode - Win32 Release"
"goldlib - Win32 Release" :
cd "."
$(MAKE) /$(MAKEFLAGS) /F .\goldlib.mak CFG="goldlib - Win32 Release"
cd "."
"goldlib - Win32 ReleaseCLEAN" :
cd "."
$(MAKE) /$(MAKEFLAGS) /F .\goldlib.mak CFG="goldlib - Win32 Release" RECURSE=1 CLEAN
cd "."
!ELSEIF "$(CFG)" == "goldnode - Win32 Debug"
"goldlib - Win32 Debug" :
cd "."
$(MAKE) /$(MAKEFLAGS) /F .\goldlib.mak CFG="goldlib - Win32 Debug"
cd "."
"goldlib - Win32 DebugCLEAN" :
cd "."
$(MAKE) /$(MAKEFLAGS) /F .\goldlib.mak CFG="goldlib - Win32 Debug" RECURSE=1 CLEAN
cd "."
!ENDIF
SOURCE=..\goldnode\goldnode.cpp
"$(INTDIR)\goldnode.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ENDIF

271
windows/rddt.mak Normal file
View File

@ -0,0 +1,271 @@
# Microsoft Developer Studio Generated NMAKE File, Based on rddt.dsp
!IF "$(CFG)" == ""
CFG=rddt - Win32 Debug
!MESSAGE No configuration specified. Defaulting to rddt - Win32 Debug.
!ENDIF
!IF "$(CFG)" != "rddt - Win32 Release" && "$(CFG)" != "rddt - Win32 Debug"
!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "rddt.mak" CFG="rddt - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "rddt - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "rddt - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
!ERROR An invalid configuration is specified.
!ENDIF
!IF "$(OS)" == "Windows_NT"
NULL=
!ELSE
NULL=nul
!ENDIF
!IF "$(CFG)" == "rddt - Win32 Release"
OUTDIR=.\bin\release\win32
INTDIR=.\obj\release\win32
# Begin Custom Macros
OutDir=.\bin\release\win32
# End Custom Macros
!IF "$(RECURSE)" == "0"
ALL : "$(OUTDIR)\rddtwin.exe"
!ELSE
ALL : "goldlib - Win32 Release" "golded - Win32 Release" "$(OUTDIR)\rddtwin.exe"
!ENDIF
!IF "$(RECURSE)" == "1"
CLEAN :"golded - Win32 ReleaseCLEAN" "goldlib - Win32 ReleaseCLEAN"
!ELSE
CLEAN :
!ENDIF
-@erase "$(INTDIR)\rddt.obj"
-@erase "$(INTDIR)\vc60.idb"
-@erase "$(INTDIR)\vc60.pdb"
-@erase "$(OUTDIR)\rddtwin.exe"
-@erase "$(OUTDIR)\rddtwin.pdb"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
"$(INTDIR)" :
if not exist "$(INTDIR)/$(NULL)" mkdir "$(INTDIR)"
CPP=cl.exe
CPP_PROJ=/nologo /MD /W3 /Gm /GX /Zi /O1 /I ".\golded3" /I ".\goldlib\gall" /I ".\goldlib\gcfg" /I ".\goldlib\glibc" /I ".\goldlib\gmb3" /I ".\goldlib\msgidlib" /I ".\goldlib\smblib" /I ".\goldlib\uulib" /I "..\golded3" /I "..\goldlib\gall" /I "..\goldlib\gcfg" /I "..\goldlib\glibc" /I "..\goldlib\gmb3" /I "..\goldlib\smblib" /I "..\goldlib\uulib" /I "..\goldlib\hunspell" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /J /FD /c
.c{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.c{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
RSC=rc.exe
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\rddt.bsc"
BSC32_SBRS= \
LINK32=link.exe
LINK32_FLAGS=winmm.lib user32.lib obj\release\win32\golded3.obj /nologo /subsystem:console /incremental:no /pdb:"$(OUTDIR)\rddtwin.pdb" /debug /machine:I386 /out:"$(OUTDIR)\rddtwin.exe"
LINK32_OBJS= \
"$(INTDIR)\rddt.obj" \
"$(OUTDIR)\goldlib.lib"
"$(OUTDIR)\rddtwin.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "rddt - Win32 Debug"
OUTDIR=.\bin\debug\win32
INTDIR=.\obj\debug\win32
# Begin Custom Macros
OutDir=.\bin\debug\win32
# End Custom Macros
!IF "$(RECURSE)" == "0"
ALL : "$(OUTDIR)\rddtwin.exe"
!ELSE
ALL : "goldlib - Win32 Debug" "golded - Win32 Debug" "$(OUTDIR)\rddtwin.exe"
!ENDIF
!IF "$(RECURSE)" == "1"
CLEAN :"golded - Win32 DebugCLEAN" "goldlib - Win32 DebugCLEAN"
!ELSE
CLEAN :
!ENDIF
-@erase "$(INTDIR)\rddt.obj"
-@erase "$(INTDIR)\vc60.idb"
-@erase "$(INTDIR)\vc60.pdb"
-@erase "$(OUTDIR)\rddtwin.exe"
-@erase "$(OUTDIR)\rddtwin.ilk"
-@erase "$(OUTDIR)\rddtwin.pdb"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
"$(INTDIR)" :
if not exist "$(INTDIR)/$(NULL)" mkdir "$(INTDIR)"
CPP=cl.exe
CPP_PROJ=/nologo /MDd /W3 /Gm /Gi /GX /ZI /Od /I ".\golded3" /I ".\goldlib\gall" /I ".\goldlib\gcfg" /I ".\goldlib\glibc" /I ".\goldlib\gmb3" /I ".\goldlib\msgidlib" /I ".\goldlib\smblib" /I ".\goldlib\uulib" /I "..\golded3" /I "..\goldlib\gall" /I "..\goldlib\gcfg" /I "..\goldlib\glibc" /I "..\goldlib\gmb3" /I "..\goldlib\smblib" /I "..\goldlib\uulib" /I "..\goldlib\hunspell" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /J /FD /GZ /c
.c{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.c{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
RSC=rc.exe
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\rddt.bsc"
BSC32_SBRS= \
LINK32=link.exe
LINK32_FLAGS=winmm.lib user32.lib obj\debug\win32\golded3.obj /nologo /subsystem:console /incremental:yes /pdb:"$(OUTDIR)\rddtwin.pdb" /debug /machine:I386 /out:"$(OUTDIR)\rddtwin.exe" /pdbtype:sept
LINK32_OBJS= \
"$(INTDIR)\rddt.obj" \
"$(OUTDIR)\goldlib.lib"
"$(OUTDIR)\rddtwin.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ENDIF
!IF "$(NO_EXTERNAL_DEPS)" != "1"
!IF EXISTS("rddt.dep")
!INCLUDE "rddt.dep"
!ELSE
!MESSAGE Warning: cannot find "rddt.dep"
!ENDIF
!ENDIF
!IF "$(CFG)" == "rddt - Win32 Release" || "$(CFG)" == "rddt - Win32 Debug"
!IF "$(CFG)" == "rddt - Win32 Release"
"golded - Win32 Release" :
cd "."
$(MAKE) /$(MAKEFLAGS) /F .\golded.mak CFG="golded - Win32 Release"
cd "."
"golded - Win32 ReleaseCLEAN" :
cd "."
$(MAKE) /$(MAKEFLAGS) /F .\golded.mak CFG="golded - Win32 Release" RECURSE=1 CLEAN
cd "."
!ELSEIF "$(CFG)" == "rddt - Win32 Debug"
"golded - Win32 Debug" :
cd "."
$(MAKE) /$(MAKEFLAGS) /F .\golded.mak CFG="golded - Win32 Debug"
cd "."
"golded - Win32 DebugCLEAN" :
cd "."
$(MAKE) /$(MAKEFLAGS) /F .\golded.mak CFG="golded - Win32 Debug" RECURSE=1 CLEAN
cd "."
!ENDIF
!IF "$(CFG)" == "rddt - Win32 Release"
"goldlib - Win32 Release" :
cd "."
$(MAKE) /$(MAKEFLAGS) /F .\goldlib.mak CFG="goldlib - Win32 Release"
cd "."
"goldlib - Win32 ReleaseCLEAN" :
cd "."
$(MAKE) /$(MAKEFLAGS) /F .\goldlib.mak CFG="goldlib - Win32 Release" RECURSE=1 CLEAN
cd "."
!ELSEIF "$(CFG)" == "rddt - Win32 Debug"
"goldlib - Win32 Debug" :
cd "."
$(MAKE) /$(MAKEFLAGS) /F .\goldlib.mak CFG="goldlib - Win32 Debug"
cd "."
"goldlib - Win32 DebugCLEAN" :
cd "."
$(MAKE) /$(MAKEFLAGS) /F .\goldlib.mak CFG="goldlib - Win32 Debug" RECURSE=1 CLEAN
cd "."
!ENDIF
SOURCE=..\rddt\rddt.cpp
"$(INTDIR)\rddt.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
!ENDIF