Fix idle time counting (2-nd try)
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bceb23563b
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734e67d8b6
@ -656,12 +656,10 @@ void call_help() {
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void CheckTick(gkey quitkey)
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{
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Clock idle_secs = gkbd.tickvalue - gkbd.tickpress;
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if (gkbd.tickvalue < gkbd.tickpress)
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idle_secs = gkbd.tickpress - gkbd.tickvalue;
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gkbd.tickpress = gkbd.tickvalue;
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idle_secs /= 10;
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Clock idle_secs = (gkbd.tickvalue - gkbd.tickpress)/10;
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if (CFG->timeout)
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{
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@ -704,12 +702,11 @@ void IdleCheckSemaphores()
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{
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// I don't like this solution either... :(
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static Clock last_secs = 0;
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Clock idle_secs = gkbd.tickvalue - gkbd.tickpress;
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if (gkbd.tickvalue < gkbd.tickpress)
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idle_secs = gkbd.tickpress - gkbd.tickvalue;
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gkbd.tickpress = gkbd.tickvalue;
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idle_secs /= 10;
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Clock idle_secs = (gkbd.tickvalue - gkbd.tickpress)/10;
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// Make sure the stuff below is only run once in a second
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if(not idle_secs or (idle_secs - last_secs == 0))
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@ -328,9 +328,13 @@ void ScreenBlankIdle() {
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// If timed out, exit screenblanker
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if (CFG->timeout)
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{
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if (gkbd.tickvalue < gkbd.tickpress)
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gkbd.tickpress = gkbd.tickvalue;
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if (gkbd.tickvalue >= (gkbd.tickpress+(CFG->timeout*10L)))
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kbput(Key_Tick);
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}
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}
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// ------------------------------------------------------------------
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