Added separator item type for menus
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bb0d42bbc2
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@ -116,6 +116,7 @@ public:
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void Item(int tag, const char* text, VfvCP select, int fmask=M_CLOSE);
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void Item(int tag, const char* text, int fmask, VfvCP select, gkey hotkey=0);
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void ItemDesc(const char* text);
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void ItemSep();
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void ItemFuncs(VfvCP before, VfvCP after);
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void SetNextItem(int tag);
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@ -294,7 +294,7 @@ extern GWin gwin;
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#define M_CLOSE 4 // close menu after select func
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#define M_CLALL 8 // close all menus when selected
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#define M_CLOSB 16 // close menu before select func
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#define M_SEPAR (32 + M_NOSEL) // item is separator
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// ------------------------------------------------------------------
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// Menutype definitions for wmenuend()
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@ -215,38 +215,57 @@ static void disp_item(_item_t *witem,int bar)
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textend = gwin.cmenu->textpos+strlen(p)-1;
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wgotoxy(witem->wrow,wcol=witem->wcol);
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// display menu item including selection bar
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for(i=0; i<width; i++) {
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// display separators
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if (witem->fmask & M_SEPAR)
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{
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const int &border = gwin.active->border;
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const int &btype = gwin.active->btype;
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const int &attr = gwin.active->loattr;
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vatch line = vcatch(_box_table(btype, 1), attr);
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// see if currently in bar region. if so, then use
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// a space for the character. otherwise use the
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// character from the current position in the string
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ch = ((i<gwin.cmenu->textpos) or (i>textend)) ? ' ' : (*p++);
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if (border) *ptr++ = vcatch(_box_table(btype, 9), attr);
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for (i = 0; i < width; i++) *ptr++ = line;
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if (border) *ptr = vcatch(_box_table(btype, 10), attr);
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// select attribute of character to be displayed based upon if
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// selection bar was specified, if the menu item is non-selectable,
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// if the character is a tag character, or none of the above.
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if(bar)
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chattr = gwin.cmenu->barattr;
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else if(witem->fmask&M_NOSEL)
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chattr = gwin.cmenu->noselattr;
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else if((ch==witem->schar) and not found) {
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found = YES;
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chattr = gwin.cmenu->scharattr;
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}
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else
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chattr = gwin.cmenu->textattr;
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// display character in selected attribute
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//wprintc(witem->wrow,wcol++,chattr,ch);
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// Build menu line buffer
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*ptr++ = vcatch(ch,chattr);
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int row = gwin.active->srow + witem->wrow + border;
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int col = gwin.active->scol + wcol;
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vputws(row, col, (vatch*)buf, width+2);
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}
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else
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{
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// display menu item including selection bar
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for(i=0; i<width; i++) {
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// Display complete buffer
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wprintws(witem->wrow, wcol, (vatch*)buf, width);
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// see if currently in bar region. if so, then use
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// a space for the character. otherwise use the
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// character from the current position in the string
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ch = ((i<gwin.cmenu->textpos) or (i>textend)) ? ' ' : (*p++);
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// select attribute of character to be displayed based upon if
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// selection bar was specified, if the menu item is non-selectable,
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// if the character is a tag character, or none of the above.
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if(bar)
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chattr = gwin.cmenu->barattr;
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else if(witem->fmask&M_NOSEL)
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chattr = gwin.cmenu->noselattr;
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else if((ch==witem->schar) and not found) {
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found = YES;
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chattr = gwin.cmenu->scharattr;
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}
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else
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chattr = gwin.cmenu->textattr;
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// display character in selected attribute
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//wprintc(witem->wrow,wcol++,chattr,ch);
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// Build menu line buffer
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*ptr++ = vcatch(ch,chattr);
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}
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// Display complete buffer
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wprintws(witem->wrow, wcol, (vatch*)buf, width);
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}
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// display text description, if one exists
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if((witem->desc!=NULL) and dispdesc) {
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@ -271,6 +271,14 @@ void GMnu::ItemDesc(const char* text) {
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}
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// ------------------------------------------------------------------
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void GMnu::ItemSep()
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{
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Item(-1, " ", M_SEPAR, NULL, 0);
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}
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// ------------------------------------------------------------------
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void GMnu::ItemFuncs(VfvCP before, VfvCP after) {
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