# Microsoft Developer Studio Project File - Name="golded" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Console Application" 0x0103 CFG=golded - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "golded.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "golded.mak" CFG="golded - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "golded - Win32 Release" (based on "Win32 (x86) Console Application") !MESSAGE "golded - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "golded - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "bin\release\win32" # PROP Intermediate_Dir "obj\release\win32" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /MD /W3 /Gm /Gi- /GX /Zi /O1 /Ob1 /I "..\golded3" /I "..\goldlib" /I "..\goldlib\gall" /I "..\goldlib\gcui" /I "..\goldlib\gcfg" /I "..\goldlib\glibc" /I "..\goldlib\gmb3" /I "..\goldlib\smblib" /I "..\goldlib\uulib" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "HAVE_CONFIG_H" /D "__INCLUDE_NEW_KEYWORDS__" /J /FD /c # SUBTRACT CPP /Gy /Fr # ADD BASE RSC /l 0x419 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 # ADD LINK32 winmm.lib user32.lib advapi32.lib /nologo /subsystem:console /debug /machine:I386 /out:"bin\release\win32\gedwin.exe" !ELSEIF "$(CFG)" == "golded - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "bin\debug\win32" # PROP Intermediate_Dir "obj\debug\win32" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c # ADD CPP /nologo /MDd /W3 /Gm /Gi /GX /ZI /Od /I ".\golded3" /I ".\goldlib" /I ".\goldlib\gall" /I ".\goldlib\gcui" /I ".\goldlib\gcfg" /I ".\goldlib\glibc" /I ".\goldlib\gmb3" /I ".\goldlib\msgidlib" /I ".\goldlib\smblib" /I ".\goldlib\uulib" /I "..\golded3" /I "..\goldlib" /I "..\goldlib\gall" /I "..\goldlib\gcui" /I "..\goldlib\gcfg" /I "..\goldlib\glibc" /I "..\goldlib\gmb3" /I "..\goldlib\smblib" /I "..\goldlib\uulib" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "HAVE_CONFIG_H" /D "__INCLUDE_NEW_KEYWORDS__" /J /FD /GZ /c # SUBTRACT CPP /Fr # ADD BASE RSC /l 0x419 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD LINK32 winmm.lib user32.lib advapi32.lib /nologo /subsystem:console /debug /machine:I386 /out:"bin\debug\win32\gedwin.exe" /pdbtype:sept !ENDIF # Begin Target # Name "golded - Win32 Release" # Name "golded - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Group "golded3" # PROP Default_Filter "" # Begin Source File SOURCE=..\golded3\gcalst.cpp # End Source File # Begin Source File SOURCE=..\golded3\gcarea.cpp # End Source File # Begin Source File SOURCE=..\golded3\gccfgg.cpp # End Source File # Begin Source File SOURCE=..\golded3\gccfgg0.cpp # End Source File # Begin Source File SOURCE=..\golded3\gccfgg1.cpp # End Source File # Begin Source File SOURCE=..\golded3\gccfgg2.cpp # End Source File # Begin Source File SOURCE=..\golded3\gccfgg3.cpp # End Source File # Begin Source File SOURCE=..\golded3\gccfgg4.cpp # End Source File # Begin Source File SOURCE=..\golded3\gccfgg5.cpp # End Source File # Begin Source File SOURCE=..\golded3\gccfgg6.cpp # End Source File # Begin Source File SOURCE=..\golded3\gccfgg7.cpp # End Source File # Begin Source File SOURCE=..\golded3\gccfgg8.cpp # End Source File # Begin Source File SOURCE=..\golded3\gckeys.cpp # End Source File # Begin Source File SOURCE=..\golded3\gclang.cpp # End Source File # Begin Source File SOURCE=..\golded3\gcmisc.cpp # End Source File # Begin Source File SOURCE=..\golded3\gealst.cpp # End Source File # Begin Source File SOURCE=..\golded3\gearea.cpp # End Source File # Begin Source File SOURCE=..\golded3\gecarb.cpp # End Source File # Begin Source File SOURCE=..\golded3\gecmfd.cpp # End Source File # Begin Source File SOURCE=..\golded3\gectnr.cpp # End Source File # Begin Source File SOURCE=..\golded3\gectrl.cpp # End Source File # Begin Source File SOURCE=..\golded3\gedoit.cpp # End Source File # Begin Source File SOURCE=..\golded3\gedoss.cpp # End Source File # Begin Source File SOURCE=..\golded3\geedit.cpp # End Source File # Begin Source File SOURCE=..\golded3\geedit2.cpp # End Source File # Begin Source File SOURCE=..\golded3\geedit3.cpp # End Source File # Begin Source File SOURCE=..\golded3\gefile.cpp # End Source File # Begin Source File SOURCE=..\golded3\gefind.cpp # End Source File # Begin Source File SOURCE=..\golded3\geglob.cpp # End Source File # Begin Source File SOURCE=..\golded3\gehdre.cpp # End Source File # Begin Source File SOURCE=..\golded3\gehtml.cpp # End Source File # Begin Source File SOURCE=..\golded3\geinit.cpp # End Source File # Begin Source File SOURCE=..\golded3\geline.cpp # End Source File # Begin Source File SOURCE=..\golded3\gelmsg.cpp # End Source File # Begin Source File SOURCE=..\golded3\gemain.cpp # End Source File # Begin Source File SOURCE=..\golded3\gemenu.cpp # End Source File # Begin Source File SOURCE=..\golded3\gemlst.cpp # End Source File # Begin Source File SOURCE=..\golded3\gemnus.cpp # End Source File # Begin Source File SOURCE=..\golded3\gemrks.cpp # End Source File # Begin Source File SOURCE=..\golded3\gemsgs.cpp # End Source File # Begin Source File SOURCE=..\golded3\genode.cpp # End Source File # Begin Source File SOURCE=..\golded3\geplay.cpp # End Source File # Begin Source File SOURCE=..\golded3\gepost.cpp # End Source File # Begin Source File SOURCE=..\golded3\geqwks.cpp # End Source File # Begin Source File SOURCE=..\golded3\gerand.cpp # End Source File # Begin Source File SOURCE=..\golded3\geread.cpp # End Source File # Begin Source File SOURCE=..\golded3\geread2.cpp # End Source File # Begin Source File SOURCE=..\golded3\gescan.cpp # End Source File # Begin Source File SOURCE=..\golded3\gesoup.cpp # End Source File # Begin Source File SOURCE=..\golded3\gesrch.cpp # End Source File # Begin Source File SOURCE=..\golded3\getpls.cpp # End Source File # Begin Source File SOURCE=..\golded3\geusrbse.cpp # End Source File # Begin Source File SOURCE=..\golded3\geutil.cpp # End Source File # Begin Source File SOURCE=..\golded3\geutil2.cpp # End Source File # Begin Source File SOURCE=..\golded3\geview.cpp # End Source File # Begin Source File SOURCE=..\golded3\gmarea.cpp # End Source File # Begin Source File SOURCE=..\golded3\golded3.cpp # End Source File # End Group # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Group "golded3.h" # PROP Default_Filter "" # Begin Source File SOURCE=..\golded3\gccfgg.h # End Source File # Begin Source File SOURCE=..\golded3\gckeys.h # End Source File # Begin Source File SOURCE=..\golded3\gclang.h # End Source File # Begin Source File SOURCE=..\golded3\gcprot.h # End Source File # Begin Source File SOURCE=..\golded3\geall.h # End Source File # Begin Source File SOURCE=..\golded3\gecfgg.h # End Source File # Begin Source File SOURCE=..\golded3\gectnr.h # End Source File # Begin Source File SOURCE=..\golded3\geedit.h # End Source File # Begin Source File SOURCE=..\golded3\gefn.h # End Source File # Begin Source File SOURCE=..\golded3\geglob.h # End Source File # Begin Source File SOURCE=..\golded3\gehelp.h # End Source File # Begin Source File SOURCE=..\golded3\gekeys.h # End Source File # Begin Source File SOURCE=..\golded3\gelang.h # End Source File # Begin Source File SOURCE=..\golded3\gemnus.h # End Source File # Begin Source File SOURCE=..\golded3\geprot.h # End Source File # Begin Source File SOURCE=..\golded3\geqwks.h # End Source File # Begin Source File SOURCE=..\golded3\gesrch.h # End Source File # Begin Source File SOURCE=..\golded3\geusrbse.h # End Source File # Begin Source File SOURCE=..\golded3\geview.h # End Source File # Begin Source File SOURCE=..\golded3\gmarea.h # End Source File # Begin Source File SOURCE=..\golded3\golded.h # End Source File # Begin Source File SOURCE=..\golded3\golded3.h # End Source File # End Group # Begin Source File SOURCE=..\golded3\mygolded.h # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # Begin Source File SOURCE=..\golded3\gedcyg.rc # End Source File # Begin Source File SOURCE=..\golded3\gedw.ico # End Source File # End Group # End Target # End Project