// This may look like C code, but it is really -*- C++ -*- // ------------------------------------------------------------------ // The Goldware Library // Copyright (C) 1990-1999 Odinn Sorensen // ------------------------------------------------------------------ // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Library General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Library General Public License for more details. // // You should have received a copy of the GNU Library General Public // License along with this program; if not, write to the Free // Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, // MA 02111-1307, USA // ------------------------------------------------------------------ // $Id$ // ------------------------------------------------------------------ // GCUI: Golded+ Character-oriented User Interface. // Mousing: class GMou member functions implementation. // ------------------------------------------------------------------ #include #include #include // ------------------------------------------------------------------ #ifdef GOLD_MOUSE // ------------------------------------------------------------------ GMou gmou; // ------------------------------------------------------------------ GMou::GMou() { detected = false; Reset(); } // ------------------------------------------------------------------ GMou::~GMou() { Reset(); } // ------------------------------------------------------------------ void GMou::SetLevel(int __level) { if(detected) { level = __level; if(level < GMOU_LEVEL_NONE) level = GMOU_LEVEL_NONE; else if(level > GMOU_LEVEL_FULL) level = GMOU_LEVEL_FULL; } else { level = GMOU_LEVEL_NONE; } } // ------------------------------------------------------------------ void GMou::Reset() { level = GMOU_LEVEL_NONE; hidden = 1; hit.button = 0; hit.count = 0; hit.row = 0; hit.column = 0; if(detected) Init(); } // ------------------------------------------------------------------ // ------------------------------------------------------------------ // DOS MOUSING - BEGIN // ------------------------------------------------------------------ // ------------------------------------------------------------------ #if defined(__MSDOS__) // ------------------------------------------------------------------ void GMou::Init() { i86 cpu; cpu.ax(MSMOUSE_RESET_DRIVER); cpu.genint(MSMOUSE_INT); if(cpu.ax()) detected = true; } // ------------------------------------------------------------------ void GMou::ClearEvents() { if(level) { i86 cpu; cpu.ax(MSMOUSE_GET_BUTTON_PRESS); cpu.bx(GMOU_LEFT_BUTTON); cpu.genint(MSMOUSE_INT); cpu.ax(MSMOUSE_GET_BUTTON_PRESS); cpu.bx(GMOU_RIGHT_BUTTON); cpu.genint(MSMOUSE_INT); cpu.ax(MSMOUSE_GET_BUTTON_RELEASE); cpu.bx(GMOU_LEFT_BUTTON); cpu.genint(MSMOUSE_INT); cpu.ax(MSMOUSE_GET_BUTTON_RELEASE); cpu.bx(GMOU_RIGHT_BUTTON); cpu.genint(MSMOUSE_INT); } } // ------------------------------------------------------------------ void GMou::GetStatus() { if(level) { i86 cpu; cpu.ax(MSMOUSE_GET_BUTTONS_AND_POSITION); cpu.genint(MSMOUSE_INT); hit.button = cpu.bx(); hit.count = 0; hit.column = cpu.cx() / gvid->curr.screen.cwidth; hit.row = cpu.dx() / gvid->curr.screen.cheight; } } // ------------------------------------------------------------------ void GMou::GetPress(int __button) { if(level) { i86 cpu; cpu.ax(MSMOUSE_GET_BUTTON_PRESS); cpu.bx((word)__button); cpu.genint(MSMOUSE_INT); hit.button = cpu.ax(); hit.count = cpu.bx(); hit.column = cpu.cx() / gvid->curr.screen.cwidth; hit.row = cpu.dx() / gvid->curr.screen.cheight; } } // ------------------------------------------------------------------ void GMou::GetRelease(int __button) { if(level) { i86 cpu; cpu.ax(MSMOUSE_GET_BUTTON_RELEASE); cpu.bx((word)__button); cpu.genint(MSMOUSE_INT); hit.button = cpu.ax(); hit.count = cpu.bx(); hit.column = cpu.cx() / gvid->curr.screen.cwidth; hit.row = cpu.dx() / gvid->curr.screen.cheight; } } // ------------------------------------------------------------------ void GMou::SetCursor(int __curtype, int __smask, int __cmask) { if(level) { i86 cpu; cpu.ax(MSMOUSE_SET_TEXT_CURSOR); cpu.bx((word)__curtype); cpu.cx((word)__smask); cpu.dx((word)__cmask); cpu.genint(MSMOUSE_INT); } } // ------------------------------------------------------------------ void GMou::SetPosition(int __row, int __col) { if(level) { i86 cpu; cpu.ax(MSMOUSE_SET_CURSOR_POSITION); cpu.cx((word)(__col * gvid->curr.screen.cwidth)); cpu.dx((word)(__row * gvid->curr.screen.cheight)); cpu.genint(MSMOUSE_INT); } } // ------------------------------------------------------------------ void GMou::HideCursor() { if(level) { if(not hidden) { i86 cpu; cpu.ax(MSMOUSE_HIDE_CURSOR); cpu.genint(MSMOUSE_INT); hidden = true; } } } // ------------------------------------------------------------------ void GMou::ShowCursor() { if(level) { i86 cpu; cpu.ax(MSMOUSE_SHOW_CURSOR); cpu.genint(MSMOUSE_INT); hidden = false; } } // ------------------------------------------------------------------ // ------------------------------------------------------------------ // DOS MOUSING - END // ------------------------------------------------------------------ // ------------------------------------------------------------------ #endif // ------------------------------------------------------------------ // ------------------------------------------------------------------ // OS/2 MOUSING - BEGIN // ------------------------------------------------------------------ // ------------------------------------------------------------------ #if defined(__OS2__) // ------------------------------------------------------------------ void GMou::Init() { #if 0 if(MouOpen(NULL, &hmou) == 0) { USHORT _mask = MOUSE_BN1_DOWN|MOUSE_BN2_DOWN|MOUSE_BN3_DOWN; MouSetEventMask(&_mask, hmou); detected = true; } #endif } // ------------------------------------------------------------------ void GMou::ClearEvents() { if(level) { MouFlushQue(hmou); } } // ------------------------------------------------------------------ void GMou::GetStatus() { if(level) { PTRLOC _pos; MouGetPtrPos(&_pos, hmou); hit.button = 0; hit.count = 0; hit.column = _pos.col; hit.row = _pos.row; MOUEVENTINFO _event; USHORT _wait = MOU_NOWAIT; if(MouReadEventQue(&_event, &_wait, hmou) == 0) { if(_event.fs & (MOUSE_BN1_DOWN|MOUSE_MOTION_WITH_BN1_DOWN)) hit.button |= GMOU_LEFT_PRESSED; if(_event.fs & (MOUSE_BN2_DOWN|MOUSE_MOTION_WITH_BN2_DOWN)) hit.button |= GMOU_RIGHT_PRESSED; if(_event.fs & (MOUSE_BN3_DOWN|MOUSE_MOTION_WITH_BN3_DOWN)) hit.button |= GMOU_MIDDLE_PRESSED; } } } // ------------------------------------------------------------------ void GMou::GetPress(int __button) { NW(__button); #if 0 if(level) { hit.button = 0; hit.count = 0; hit.column = 0; hit.row = 0; MOUQUEINFO _que; MouGetNumQueEl(&_que, hmou); hit.count = _que.cEvents; if(hit.count) { MOUEVENTINFO _event; USHORT _wait = MOU_WAIT; if(MouReadEventQue(&_event, &_wait, hmou) == 0) { if(_event.fs & (MOUSE_BN1_DOWN|MOUSE_MOTION_WITH_BN1_DOWN)) hit.button |= GMOU_LEFT_PRESSED; if(_event.fs & (MOUSE_BN2_DOWN|MOUSE_MOTION_WITH_BN2_DOWN)) hit.button |= GMOU_RIGHT_PRESSED; if(_event.fs & (MOUSE_BN3_DOWN|MOUSE_MOTION_WITH_BN3_DOWN)) hit.button |= GMOU_MIDDLE_PRESSED; hit.column = _event.col; hit.row = _event.row; } } } #endif } // ------------------------------------------------------------------ void GMou::GetRelease(int __button) { NW(__button); #if 0 if(level) { hit.button = 0; hit.count = 0; hit.column = 0; hit.row = 0; MOUQUEINFO _que; MouGetNumQueEl(&_que, hmou); hit.count = _que.cEvents; if(hit.count) { MOUEVENTINFO _event; USHORT _wait = MOU_WAIT; if(MouReadEventQue(&_event, &_wait, hmou) == 0) { if(_event.fs & (MOUSE_BN1_DOWN|MOUSE_MOTION_WITH_BN1_DOWN)) hit.button |= GMOU_LEFT_PRESSED; if(_event.fs & (MOUSE_BN2_DOWN|MOUSE_MOTION_WITH_BN2_DOWN)) hit.button |= GMOU_RIGHT_PRESSED; if(_event.fs & (MOUSE_BN3_DOWN|MOUSE_MOTION_WITH_BN3_DOWN)) hit.button |= GMOU_MIDDLE_PRESSED; hit.column = _event.col; hit.row = _event.row; } } } #endif } // ------------------------------------------------------------------ void GMou::SetCursor(int __curtype, int __smask, int __cmask) { if(level) { // Not implemented yet NW(__curtype); NW(__smask); NW(__cmask); } } // ------------------------------------------------------------------ void GMou::SetPosition(int __row, int __col) { if(level) { PTRLOC _pos; _pos.row = (USHORT)__row; _pos.col = (USHORT)__col; MouSetPtrPos(&_pos, hmou); } } // ------------------------------------------------------------------ void GMou::HideCursor() { if(level) { if(not hidden) { NOPTRRECT _rect; _rect.row = 0; _rect.col = 0; _rect.cRow = (USHORT)(gvid->curr.screen.rows-1); _rect.cCol = (USHORT)(gvid->curr.screen.columns-1); MouRemovePtr(&_rect, hmou); hidden = true; } } } // ------------------------------------------------------------------ void GMou::ShowCursor() { if(level) { MouDrawPtr(hmou); hidden = false; } } // ------------------------------------------------------------------ // ------------------------------------------------------------------ // OS/2 MOUSING - END // ------------------------------------------------------------------ // ------------------------------------------------------------------ #endif // ------------------------------------------------------------------ // Dummy definitions when mouse support is not defined void GMou::Init() {} void GMou::ClearEvents() {} void GMou::GetStatus() {} void GMou::GetPress(int) {} void GMou::GetRelease(int) {} void GMou::SetCursor(int, int, int) {} void GMou::SetPosition(int, int) {} void GMou::HideCursor() {} void GMou::ShowCursor() {} // ------------------------------------------------------------------ #endif // GOLD_MOUSE // ------------------------------------------------------------------