// This may look like C code, but it is really -*- C++ -*- // ------------------------------------------------------------------ // The Goldware Library // Copyright (C) 1990-1999 Odinn Sorensen // ------------------------------------------------------------------ // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Library General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Library General Public License for more details. // // You should have received a copy of the GNU Library General Public // License along with this program; if not, write to the Free // Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, // MA 02111-1307, USA // ------------------------------------------------------------------ // $Id$ // ------------------------------------------------------------------ // Menu class. // ------------------------------------------------------------------ #ifndef __gmnubase_h #define __gmnubase_h // ------------------------------------------------------------------ #include // ------------------------------------------------------------------ // Menu items typedef struct _item_t GMnuItm; // ------------------------------------------------------------------ // Menu class class GMnu { protected: int bordertype; int bordercolor; int textcolor; int quickcolor; int noselcolor; int barcolor; int shadowcolor; const char* title; int titlepos; int titlecolor; int deschdl; int descrow; int desccolumn; int desccolor; int helpnumber; int beginrow; int begincolumn; int beginwidth; int beginheight; VfvCP menuopen; int itemmask; int escape; int overtag; int finaltag; int status; int depth; struct { int tag; int type; int winrow; int wincolumn; int winwidth; int winheight; int itemrow; int itemcolumn; } stack[10]; public: void Init(); void SetBorder(int type, int color); void SetColor(int text, int quick, int nosel, int bar, int shadow=-1); void SetTitle(const char* title, int color, int pos=TCENTER); void SetTitle(const char* title); void SetDesc(int hdl, int row, int col, int color); void SetPos(int row, int col, int width=0, int height=0); void SetEsc(int option); void SetHelp(int help); void SetMask(int mask); void SetTag(int tag); void Begin(int type=M_VERT); void BeginPullDown(int type=0) { Begin(M_VERT|M_PD|type); } void End(); void Start(); void Item(int tag, const char* text); void Item(int tag, const char* text, int fmask); void Item(int tag, const char* text, VfvCP select, int fmask=M_CLOSE); void Item(int tag, const char* text, int fmask, VfvCP select, gkey hotkey=0); void ItemDesc(const char* text); void ItemSep(); void ItemFuncs(VfvCP before, VfvCP after); void SetNextItem(int tag); void DisableItem(int tag); void EnableItem(int tag); GMnuItm* FindItem(int tag); int FinalTag() { return finaltag; } }; // ------------------------------------------------------------------ #endif // ------------------------------------------------------------------