// ------------------------------------------------------------------ // The Goldware Library // Copyright (C) 1990-1999 Odinn Sorensen // Copyright (C) 1999-2000 Alexander S. Aganichev // Copyright (C) 2005-2006 Ianos Gnatius // Copyright (C) 2011 Max Vasilyev // Copyright (C) 2011 Stas Degteff // ------------------------------------------------------------------ // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Library General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Library General Public License for more details. // // You should have received a copy of the GNU Library General Public // License along with this program; if not, write to the Free // Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, // MA 02111-1307, USA // ------------------------------------------------------------------ // $Id$ // ------------------------------------------------------------------ // SpellChecker Structures and Classes declarations. // ------------------------------------------------------------------ #ifndef __GESPELL_H__ #define __GESPELL_H__ // ------------------------------------------------------------------ #if defined(GCFG_SPELL_INCLUDED) #if defined (__WIN32__) #include #else #include #endif #ifndef _MAX_PATH #define _MAX_PATH 256 #endif #ifndef PATH_MAX #define PATH_MAX _MAX_PATH #endif const uint SCHECKET_TYPE_UNKNOWN = 0; const uint SCHECKET_TYPE_MSSPELL = 1; const uint SCHECKET_TYPE_MYSPELL = 2; // ------------------------------------------------------------------ typedef std::vector< std::pair > CSpellSuggestV; struct Chs; class CSpellLang { friend class CSpellChecker; protected: uint mSpellType; bool mIsMdrLoaded; bool mIsUdrLoaded; char mLangCode[100]; char mEngine[PATH_MAX]; char mDictionary[PATH_MAX]; Chs *mToDicTable; Chs *mToLocTable; public: CSpellLang() { mSpellType = SCHECKET_TYPE_UNKNOWN; mIsMdrLoaded = mIsUdrLoaded = false; mToDicTable = mToLocTable = NULL; } virtual ~CSpellLang(){}; virtual bool Load(const char *codeset, const char *userdic) = 0; virtual void UnLoad() = 0; virtual void BuildRTable(const char *codeset) = 0; // Translate encoding: // flag=1: translate to charset of dictionnary, flag=0: translate to charset of locale void RecodeText(const char *srcText, char *dstText, bool flag); void RecodeText(const char *srcText, std::string &dstText, bool flag); virtual void BuildSuggest(const char *text, CSpellSuggestV &suggest) = 0; virtual bool SpellCheck(const char *text) = 0; virtual bool AddWord(const char *text) = 0; bool IsMdrLoaded() { return mIsMdrLoaded; } bool IsUdrLoaded() { return mIsUdrLoaded; } const char *GetLangCode() { return mLangCode; } uint GetSpellType() { return mSpellType; } }; // ------------------------------------------------------------------ #if !defined(GCFG_NO_MSSPELL) typedef uint32_t MDR; // Main Dictionary Reference typedef uint32_t UDR; // User Dictionary Reference typedef uint16_t SEC; // Spell Error Code typedef uint16_t LIDC; // Language Identifier Code typedef uint16_t SCCC; // Spell Check Command Code typedef uint32_t SLID; // Spell Id type typedef uint16_t SCIS; // Spell Check Input Status typedef uint16_t SCRS; // Spell Check Return Status typedef struct WizSpecChars { byte bIgnore; byte bHyphenHard; byte bHyphenSoft; byte bHyphenNonBreaking; byte bEmDash; byte bEnDash; byte bEllipsis; byte rgLineBreak[2]; byte rgParaBreak[2]; } WSC; typedef struct SpellInputBuffer { word cChr; // Total characters in buffer area word cMdr; // Count of MDR's specified in lrgMdr word cUdr; // Count of UDR's specified in lrgUdr word wSpellState; // State relative to previous SpellCheck call char *lrgChr; // Pointer to text to be spell checked MDR *lrgMdr; // List of main dicts to use when spelling the buffer UDR *lrgUdr; // List of user dicts to use when spelling the buffer } SIB; typedef struct SpellReturnBuffer { // These fields are set by the SpellCheck() function word iChrErr; // Position in the SIB word cChrErr; // Length of error "word" in SIB SCRS scrs; // Spell check return status word cSZ; // Count of sz's put in buffer word cChrMac; // Current total of chars in buffer // These fields MUST be set by the app, NULL pointers are invalid word cChr; // Total space in lrgSZ char *lrgSZ; // Ptr to alternatives format: word\0word\0...word\0\0 byte *lrgbRate; // Ptr to Rating value for each suggest returned word cbRate; // Number of elements in lrgbRate } SRB; typedef struct mdrs { MDR mdr; LIDC lidc; UDR udr; } MDRS; typedef SEC (*SpellVer_fn ) (word*, word*, word*); typedef SEC (*SpellInit_fn ) (SLID*, WSC*); typedef SEC (*SpellOptions_fn ) (SLID, dword); typedef SEC (*SpellCheck_fn ) (SLID, SCCC, SIB*, SRB*); typedef SEC (*SpellTerminate_fn ) (SLID, BOOL); typedef SEC (*SpellOpenMdr_fn ) (SLID, char*, char*, BOOL, BOOL, LIDC, MDRS*); typedef SEC (*SpellCloseMdr_fn ) (SLID, MDRS*); typedef SEC (*SpellOpenUdr_fn ) (SLID, char*, BOOL, word, UDR*, BOOL*); typedef SEC (*SpellAddUdr_fn ) (SLID, UDR, char*); typedef SEC (*SpellCloseUdr_fn ) (SLID, UDR, BOOL); typedef SEC (*SpellAddChangeUdr_fn) (SLID, UDR, char*, char*); typedef SEC (*SpellDelUdr_fn ) (SLID, UDR, char*); typedef SEC (*SpellClearUdr_fn ) (SLID, UDR); typedef SEC (*SpellGetSizeUdr_fn ) (SLID, UDR, word*); typedef SEC (*SpellGetListUdr_fn ) (SLID, UDR, word, SRB*); typedef SEC (*SpellVerifyMdr_fn ) (char*, LIDC, LIDC*); // ------------------------------------------------------------------ class CMSSpellLang: public CSpellLang { friend class CSpellChecker; private: LIDC mLIDC; SLID mSLID; MDRS mMDRS; UDR mUDR; SIB mSIB; SRB mSRB; char mSZ[1024]; byte mRate[1024]; HINSTANCE mLibrary; SpellVer_fn mSpellVer; SpellInit_fn mSpellInit; SpellOptions_fn mSpellOptions; SpellCheck_fn mSpellCheck; SpellTerminate_fn mSpellTerminate; SpellOpenMdr_fn mSpellOpenMdr; SpellCloseMdr_fn mSpellCloseMdr; SpellOpenUdr_fn mSpellOpenUdr; SpellAddUdr_fn mSpellAddUdr; SpellCloseUdr_fn mSpellCloseUdr; SpellAddChangeUdr_fn mSpellAddChangeUdr; SpellDelUdr_fn mSpellDelUdr; SpellClearUdr_fn mSpellClearUdr; SpellGetSizeUdr_fn mSpellGetSizeUdr; SpellGetListUdr_fn mSpellGetListUdr; SpellVerifyMdr_fn mSpellVerifyMdr; private: bool SpellSuggest(const char *text, bool more); public: CMSSpellLang() { mLibrary = NULL; mSpellType = SCHECKET_TYPE_MSSPELL; } virtual ~CMSSpellLang(){ UnLoad(); } bool Init(HKEY hKey, const char *name); virtual bool Load(const char *codeset, const char *userdic); virtual void UnLoad(); virtual void BuildRTable(const char *codeset); virtual void BuildSuggest(const char *text, CSpellSuggestV &suggest); virtual bool SpellCheck(const char *text); virtual bool AddWord(const char *text); }; #endif //#if !defined(GCFG_NO_MSSPELL) #if !defined(GCFG_NO_MYSPELL) class gdirentry; class Hunspell; class CMYSpellLang: public CSpellLang { friend class CSpellChecker; private: Hunspell *mMSpell; public: CMYSpellLang() { mMSpell = NULL; mSpellType = SCHECKET_TYPE_MYSPELL; } virtual ~CMYSpellLang(){ UnLoad(); } bool Init(const gdirentry *entry); virtual bool Load(const char *codeset, const char *); virtual void UnLoad(); virtual void BuildRTable(const char *codeset); virtual void BuildSuggest(const char *text, CSpellSuggestV &suggest); virtual bool SpellCheck(const char *text); virtual bool AddWord(const char *); }; #endif //#if !defined(GCFG_NO_MYSPELL) typedef std::vector CSpellLangV; class CSpellChecker { private: bool mInited; std::string mText; char mXlatLocalset[256]; CSpellLangV mLangsLoaded; CSpellLangV mLangs; CSpellSuggestV mSuggest; public: CSpellChecker(); ~CSpellChecker() { Close(); } bool Init(const char *codeset, const char *dicPath); void Close(); bool Load(const char *langId, const char *userDic); void UnLoad(const char *langId); void UnLoad(); bool Check(const char *text); CSpellSuggestV &Suggest(); bool Check(std::string &text) { return Check(text.c_str()); } bool AddWord(); CSpellSuggestV &GetSuggest() { return mSuggest; } CSpellLangV &GetLangs() { return mLangs; } CSpellLangV &GetLangsLoaded() { return mLangsLoaded; } const std::vector GetLangCodes(); bool IsUdrLoaded(); bool IsInited() { return mInited; } bool IsLoaded() { return !mLangsLoaded.empty(); } bool IsLoaded(const char *langId); }; // ------------------------------------------------------------------ #endif //#if defined(GCFG_SPELL_INCLUDED) // ------------------------------------------------------------------ #endif //#ifndef __GESPELL_H__ // ------------------------------------------------------------------