// This may look like C code, but it is really -*- C++ -*- // ------------------------------------------------------------------ // The Goldware Library // Copyright (C) 1990-1999 Odinn Sorensen // ------------------------------------------------------------------ // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Library General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Library General Public License for more details. // // You should have received a copy of the GNU Library General Public // License along with this program; if not, write to the Free // Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, // MA 02111-1307, USA // ------------------------------------------------------------------ // $Id$ // ------------------------------------------------------------------ // Sound interface class. // ------------------------------------------------------------------ #include #include // ------------------------------------------------------------------ static gsnd* snd = NULL; // ------------------------------------------------------------------ gsound::gsound() { snd = new gsnd; installed = (snd->open_api() != -1); } // ------------------------------------------------------------------ gsound::~gsound() { snd->close_api(); delete snd; } // ------------------------------------------------------------------ int gsound::load(const char* file) { return snd->open(file); } // ------------------------------------------------------------------ int gsound::unload() { return snd->close(); } // ------------------------------------------------------------------ int gsound::play() { return snd->play(); } // ------------------------------------------------------------------ int gsound::stop() { return snd->stop(); } // ------------------------------------------------------------------ int gsound::is_playing() { return snd->is_playing(); } // ------------------------------------------------------------------