# Microsoft Developer Studio Project File - Name="golded" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Console Application" 0x0103 CFG=golded - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "golded.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "golded.mak" CFG="golded - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "golded - Win32 Release" (based on "Win32 (x86) Console Application") !MESSAGE "golded - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "golded - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "bin\release\win32" # PROP Intermediate_Dir "obj\release\win32" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /MD /W3 /Gm /Gi- /GX /Zi /O1 /Ob1 /I "..\golded3" /I "..\goldlib\gall" /I "..\goldlib\gcfg" /I "..\goldlib\glibc" /I "..\goldlib\gmb3" /I "..\goldlib\smblib" /I "..\goldlib\uulib" /I "..\goldlib\hunspell" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "HAVE_CONFIG_H" /D "__INCLUDE_NEW_KEYWORDS__" /J /FD /c # 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