// This may look like C code, but it is really -*- C++ -*- // ------------------------------------------------------------------ // The Goldware Library // Copyright (C) 1990-1999 Odinn Sorensen // ------------------------------------------------------------------ // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Library General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Library General Public License for more details. // // You should have received a copy of the GNU Library General Public // License along with this program; if not, write to the Free // Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, // MA 02111-1307, USA // ------------------------------------------------------------------ // $Id$ // ------------------------------------------------------------------ // Sound interface class. // ------------------------------------------------------------------ #ifndef __gsndall_h #define __gsndall_h // ------------------------------------------------------------------ #include #ifdef __OS2__ #define INCL_BASE #include #endif #ifdef __WIN32__ #include #endif // ------------------------------------------------------------------ #ifdef DEBUG extern int debug; #endif // ------------------------------------------------------------------ class gsnd { protected: #if defined(__MSDOS__) int mpx; #if defined(__DJGPP__) || (defined(__WATCOMC__) && defined(__386__)) int buffer; #else char* buffer; #endif gsapidata* data; uint key_value; int call_api(uint al, uint bx=0); #endif int api_open; int file_open; void free_buffer(); public: gsnd(); ~gsnd(); // API open/close int open_api(); int close_api(); // Sound file open/close int open(const char* file); int close(); // Sound play and control int play(uint sample_rate=0); int stop(); int pause(); int resume(); int break_loop(int method=0); void speaker(int onoff); // Information uint get_sample_rate(); int api_is_open() { return api_open; } int is_playing(); }; // ------------------------------------------------------------------ class gsound { protected: int installed; public: gsound(); ~gsound(); int load(const char* file); int unload(); int play(); int stop(); int is_playing(); int is_installed() { return installed; } }; // ------------------------------------------------------------------ #endif // ------------------------------------------------------------------