// This may look like C code, but it is really -*- C++ -*- // ------------------------------------------------------------------ // The Goldware Library // Copyright (C) 1990-1999 Odinn Sorensen // ------------------------------------------------------------------ // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Library General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Library General Public License for more details. // // You should have received a copy of the GNU Library General Public // License along with this program; if not, write to the Free // Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, // MA 02111-1307, USA // ------------------------------------------------------------------ // $Id$ // ------------------------------------------------------------------ // GCUI: Golded+ Character-oriented User Interface. // Mousing (declarations). // ------------------------------------------------------------------ #ifndef __gmoubase_h #define __gmoubase_h // ------------------------------------------------------------------ #include // ------------------------------------------------------------------ #ifdef GOLD_MOUSE // ------------------------------------------------------------------ // Mouse constants const int GMOU_LEVEL_NONE = 0; // No mouse support const int GMOU_LEVEL_KEYS = 1; // Mouse movement emulates arrow keys const int GMOU_LEVEL_CURS = 2; // Free-moving mouse cursor where supported const int GMOU_LEVEL_FULL = 3; // Full mouse support (MS_KEYS | MS_CURS) const int GMOU_EVENT_MAX = 10; const int GMOU_LEFT_BUTTON = 0x00; const int GMOU_RIGHT_BUTTON = 0x01; const int GMOU_LEFT_PRESSED = 0x01; const int GMOU_RIGHT_PRESSED = 0x02; const int GMOU_MIDDLE_PRESSED = 0x04; const int GMOU_MOVED = 0x01; const int GMOU_PRESSED_LEFT = 0x02; const int GMOU_RELEASED_LEFT = 0x04; const int GMOU_PRESSED_RIGHT = 0x08; const int GMOU_RELEASED_RIGHT = 0x10; const int GMOU_PRESSED_MIDDLE = 0x20; const int GMOU_RELEASED_MIDDLE = 0x40; const int GMOU_EVENT_LEFT = GMOU_PRESSED_LEFT | GMOU_RELEASED_LEFT; const int GMOU_EVENT_RIGHT = GMOU_PRESSED_RIGHT | GMOU_RELEASED_RIGHT; const int GMOU_EVENT_MIDDLE = GMOU_PRESSED_MIDDLE | GMOU_RELEASED_MIDDLE; // ------------------------------------------------------------------ // MS MOUSE interrupt const word MSMOUSE_INT = 0x33; // ------------------------------------------------------------------ // MS MOUSE functions const word MSMOUSE_RESET_DRIVER = 0x00; const word MSMOUSE_SHOW_CURSOR = 0x01; const word MSMOUSE_HIDE_CURSOR = 0x02; const word MSMOUSE_GET_BUTTONS_AND_POSITION = 0x03; const word MSMOUSE_SET_CURSOR_POSITION = 0x04; const word MSMOUSE_GET_BUTTON_PRESS = 0x05; const word MSMOUSE_GET_BUTTON_RELEASE = 0x06; const word MSMOUSE_SET_HORIZONTAL_RANGE = 0x07; const word MSMOUSE_SET_VERTIAL_RANGE = 0x08; const word MSMOUSE_SET_GRAPHICS_CURSOR = 0x09; const word MSMOUSE_SET_TEXT_CURSOR = 0x0A; // ------------------------------------------------------------------ // Mouse class class GMou { #if 0 #ifdef __OS2__ HMOU hmou; #endif #endif public: int detected; // true if a mouse driver was detected int level; // Mouse support level (GMOU_LEVEL_xxxx) int hidden; // Depth of cursor hides struct { int button; int count; int row; int column; } hit; GMou(); ~GMou(); void SetLevel(int __level); void Reset(); void Init(); void ClearEvents(); void GetStatus(); void GetPress(int __button); void GetRelease(int __button); void SetCursor(int __curtype, int __smask, int __cmask); void SetPosition(int __row, int __col); void HideCursor(); void ShowCursor(); int Hidden() { return make_bool(hidden); } int Enabled() { return level > GMOU_LEVEL_NONE; } int FreeCursor() { return level & GMOU_LEVEL_CURS; } int KeysEmulate() { return level & GMOU_LEVEL_KEYS; } int Button() { return hit.button; } int LeftButton() { return hit.button & GMOU_LEFT_PRESSED; } int RightButton() { return hit.button & GMOU_RIGHT_PRESSED; } int MiddleButton() { return hit.button & GMOU_MIDDLE_PRESSED; } int Count() { return hit.count; } int Row() { return hit.row; } int Column() { return hit.column; } void GetLeftPress() { GetPress(GMOU_LEFT_BUTTON); } void GetRightPress() { GetPress(GMOU_RIGHT_BUTTON); } void GetLeftRelease() { GetRelease(GMOU_LEFT_BUTTON); } void GetRightRelease() { GetRelease(GMOU_RIGHT_BUTTON); } }; extern GMou gmou; // ------------------------------------------------------------------ #endif // GOLD_MOUSE // ------------------------------------------------------------------ #endif // ------------------------------------------------------------------