// This may look like C code, but it is really -*- C++ -*- // ------------------------------------------------------------------ // The Goldware Library // Copyright (C) 1990-1999 Odinn Sorensen // ------------------------------------------------------------------ // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Library General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Library General Public License for more details. // // You should have received a copy of the GNU Library General Public // License along with this program; if not, write to the Free // Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, // MA 02111-1307, USA // ------------------------------------------------------------------ // $Id$ // ------------------------------------------------------------------ // Menu class. // ------------------------------------------------------------------ #include #include #include // ------------------------------------------------------------------ void GMnu::Init() { bordertype = 0; bordercolor = 0; textcolor = 0; quickcolor = 0; noselcolor = 0; barcolor = 0; shadowcolor = -1; title = NULL; titlepos = TCENTER; titlecolor = 0; deschdl = -1; descrow = 0; desccolumn = 0; desccolor = 0; helpnumber = -1; beginrow = 0; begincolumn = 0; menuopen = NULL; itemmask = 0; escape = YES; finaltag = -1; status = W_NOERROR; depth = -1; memset(stack, 0, sizeof(stack)); } // ------------------------------------------------------------------ void GMnu::SetBorder(int type, int color) { bordertype = type; bordercolor = color; } // ------------------------------------------------------------------ void GMnu::SetColor(int text, int quick, int nosel, int bar, int shadow) { textcolor = text; quickcolor = quick; noselcolor = nosel; barcolor = bar; shadowcolor = shadow; } // ------------------------------------------------------------------ void GMnu::SetTitle(const char* text, int color, int pos) { title = text; titlepos = pos; titlecolor = color; } // ------------------------------------------------------------------ void GMnu::SetTitle(const char* text) { title = text; } // ------------------------------------------------------------------ void GMnu::SetDesc(int hdl, int row, int col, int color) { deschdl = hdl; descrow = row; desccolumn = col; desccolor = color; } // ------------------------------------------------------------------ void GMnu::SetPos(int row, int col, int width, int height) { beginrow = row; begincolumn = col; beginwidth = width; beginheight = height; } // ------------------------------------------------------------------ void GMnu::SetEsc(int option) { escape = option; } // ------------------------------------------------------------------ void GMnu::SetHelp(int help) { helpnumber = help; } // ------------------------------------------------------------------ void GMnu::SetMask(int mask) { itemmask = mask; } // ------------------------------------------------------------------ void GMnu::SetTag(int tag) { stack[depth].tag = tag; } // ------------------------------------------------------------------ void GMnu::Begin(int type) { int was_horz = (stack[depth].type&M_HORZ) ? true : false; depth++; stack[depth].tag = -1; stack[depth].type = type | M_SAVE; stack[depth].winrow = (beginrow != -1) ? beginrow : (was_horz ? stack[depth-1].winrow+1 : stack[depth-1].winrow+stack[depth-1].itemrow); stack[depth].wincolumn = (begincolumn != -1) ? begincolumn : (stack[depth-1].wincolumn+(was_horz?0:1)); stack[depth].itemrow = stack[depth].itemcolumn = 0; status = wmenubeg_( stack[depth].winrow, stack[depth].wincolumn, beginheight, beginwidth, bordertype, bordercolor, textcolor, menuopen, stack[depth].type ); wmenutitshad(title, titlepos, titlecolor, shadowcolor); beginwidth = beginheight = 0; beginrow = begincolumn = -1; } // ------------------------------------------------------------------ void GMnu::End() { status = wmenuend(stack[depth].tag, stack[depth].type, (stack[depth].type&M_VERT)?255:0, 0, textcolor, quickcolor, noselcolor, barcolor); depth--; if((depth >= 0) and (stack[depth].type & M_HORZ)) stack[depth].wincolumn += stack[depth].winwidth; title = NULL; } // ------------------------------------------------------------------ extern int _finaltagid; void GMnu::Start() { int _prev_escape = wsetesc(escape); wmenuget(); finaltag = _finaltagid; wsetesc(_prev_escape); } // ------------------------------------------------------------------ void GMnu::Item(int tag, const char* text) { Item(tag, text, itemmask, NULL, 0); } // ------------------------------------------------------------------ void GMnu::Item(int tag, const char* text, int fmask) { Item(tag, text, fmask, NULL, 0); } // ------------------------------------------------------------------ void GMnu::Item(int tag, const char* text, VfvCP select, int fmask) { Item(tag, text, fmask, select, 0); } // ------------------------------------------------------------------ void GMnu::Item(int tag, const char* text, int fmask, VfvCP select, gkey hotkey) { if(stack[depth].tag == -1) stack[depth].tag = tag; char shortcut = *text; for(_item_t* p = gwin.cmenu->item; p; p = p->prev) { if(p->schar == shortcut) shortcut = NUL; } status = wmenuitem(stack[depth].itemrow, stack[depth].itemcolumn, text+1, shortcut, tag, fmask, select, hotkey, helpnumber); stack[depth].winwidth = strlen(text+1); if(stack[depth].type & M_HORZ) stack[depth].itemcolumn += stack[depth].winwidth; else stack[depth].itemrow++; } // ------------------------------------------------------------------ void GMnu::ItemDesc(const char* text) { status = wmenuitxt(deschdl, descrow, desccolumn, desccolor, text); } // ------------------------------------------------------------------ void GMnu::ItemFuncs(VfvCP before, VfvCP after) { status = wmenuiba(before, after); } // ------------------------------------------------------------------ void GMnu::SetNextItem(int tag) { status = wmenuinext(tag); } // ------------------------------------------------------------------ void GMnu::DisableItem(int tag) { status = wmenuidsab(tag); } // ------------------------------------------------------------------ void GMnu::EnableItem(int tag) { status = wmenuienab(tag); } // ------------------------------------------------------------------ GMnuItm* GMnu::FindItem(int tag) { return wmenuifind(tag); } // ------------------------------------------------------------------