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deb-goldedplus/goldlib/gcui/gmnubase.h

138 lines
3.5 KiB
C++

// This may look like C code, but it is really -*- C++ -*-
// ------------------------------------------------------------------
// The Goldware Library
// Copyright (C) 1990-1999 Odinn Sorensen
// ------------------------------------------------------------------
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this program; if not, write to the Free
// Software Foundation, Inc., 59 Temple Place, Suite 330, Boston,
// MA 02111-1307, USA
// ------------------------------------------------------------------
// $Id$
// ------------------------------------------------------------------
// GCUI: Golded+ Character-oriented User Interface.
// Menu class.
// ------------------------------------------------------------------
#ifndef __gmnubase_h
#define __gmnubase_h
// ------------------------------------------------------------------
#include <gwinall.h>
// ------------------------------------------------------------------
// Menu items
typedef struct _item_t GMnuItm;
// ------------------------------------------------------------------
// Menu class
class GMnu {
protected:
int bordertype;
vattr bordercolor;
vattr textcolor;
vattr quickcolor;
vattr noselcolor;
vattr barcolor;
vattr shadowcolor;
const char* title;
int titlepos;
vattr titlecolor;
int deschdl;
int descrow;
int desccolumn;
vattr desccolor;
int helpnumber;
int beginrow;
int begincolumn;
int beginwidth;
int beginheight;
VfvCP menuopen;
int itemmask;
int escape;
int overtag;
int finaltag;
int status;
int depth;
struct {
int tag;
int type;
int winrow;
int wincolumn;
int winwidth;
int winheight;
int itemrow;
int itemcolumn;
} stack[10];
public:
void Init();
void SetBorder(int type, vattr color);
void SetColor(vattr text, vattr quick, vattr nosel, vattr bar, vattr shadow = DEFATTR);
void SetTitle(const char* title, vattr color, int pos=TCENTER);
void SetTitle(const char* title);
void SetDesc(int hdl, int row, int col, vattr color);
void SetPos(int row, int col, int width=0, int height=0);
void SetEsc(int option);
void SetHelp(int help);
void SetMask(int mask);
void SetTag(int tag);
void Begin(int type=M_VERT);
void BeginPullDown(int type=0) { Begin(M_VERT|M_PD|type); }
void End();
void Start();
void Item(int tag, const char* text);
void Item(int tag, const char* text, int fmask);
void Item(int tag, const char* text, VfvCP select, int fmask=M_CLOSE);
void Item(int tag, const char* text, int fmask, VfvCP select, gkey hotkey=0);
void ItemDesc(const char* text);
void ItemSep();
void ItemFuncs(VfvCP before, VfvCP after);
void SetNextItem(int tag);
void DisableItem(int tag);
void EnableItem(int tag);
GMnuItm* FindItem(int tag);
int FinalTag() { return finaltag; }
};
// ------------------------------------------------------------------
#endif
// ------------------------------------------------------------------