175 lines
5.1 KiB
C++
175 lines
5.1 KiB
C++
// This may look like C code, but it is really -*- C++ -*-
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// ------------------------------------------------------------------
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// The Goldware Library
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// Copyright (C) 1990-1999 Odinn Sorensen
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// ------------------------------------------------------------------
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Library General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Library General Public License for more details.
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//
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// You should have received a copy of the GNU Library General Public
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// License along with this program; if not, write to the Free
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// Software Foundation, Inc., 59 Temple Place, Suite 330, Boston,
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// MA 02111-1307, USA
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// ------------------------------------------------------------------
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// $Id$
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// ------------------------------------------------------------------
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// GCUI: Golded+ Character-oriented User Interface.
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// Mousing (declarations).
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// ------------------------------------------------------------------
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#ifndef __gmoubase_h
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#define __gmoubase_h
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// ------------------------------------------------------------------
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#include <gdefs.h>
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// ------------------------------------------------------------------
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#ifdef GOLD_MOUSE
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// ------------------------------------------------------------------
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// Mouse constants
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const int GMOU_LEVEL_NONE = 0; // No mouse support
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const int GMOU_LEVEL_KEYS = 1; // Mouse movement emulates arrow keys
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const int GMOU_LEVEL_CURS = 2; // Free-moving mouse cursor where supported
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const int GMOU_LEVEL_FULL = 3; // Full mouse support (MS_KEYS | MS_CURS)
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const int GMOU_EVENT_MAX = 10;
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const int GMOU_LEFT_BUTTON = 0x00;
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const int GMOU_RIGHT_BUTTON = 0x01;
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const int GMOU_LEFT_PRESSED = 0x01;
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const int GMOU_RIGHT_PRESSED = 0x02;
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const int GMOU_MIDDLE_PRESSED = 0x04;
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const int GMOU_MOVED = 0x01;
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const int GMOU_PRESSED_LEFT = 0x02;
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const int GMOU_RELEASED_LEFT = 0x04;
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const int GMOU_PRESSED_RIGHT = 0x08;
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const int GMOU_RELEASED_RIGHT = 0x10;
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const int GMOU_PRESSED_MIDDLE = 0x20;
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const int GMOU_RELEASED_MIDDLE = 0x40;
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const int GMOU_EVENT_LEFT = GMOU_PRESSED_LEFT | GMOU_RELEASED_LEFT;
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const int GMOU_EVENT_RIGHT = GMOU_PRESSED_RIGHT | GMOU_RELEASED_RIGHT;
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const int GMOU_EVENT_MIDDLE = GMOU_PRESSED_MIDDLE | GMOU_RELEASED_MIDDLE;
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// ------------------------------------------------------------------
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// MS MOUSE interrupt
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const word MSMOUSE_INT = 0x33;
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// ------------------------------------------------------------------
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// MS MOUSE functions
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const word MSMOUSE_RESET_DRIVER = 0x00;
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const word MSMOUSE_SHOW_CURSOR = 0x01;
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const word MSMOUSE_HIDE_CURSOR = 0x02;
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const word MSMOUSE_GET_BUTTONS_AND_POSITION = 0x03;
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const word MSMOUSE_SET_CURSOR_POSITION = 0x04;
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const word MSMOUSE_GET_BUTTON_PRESS = 0x05;
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const word MSMOUSE_GET_BUTTON_RELEASE = 0x06;
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const word MSMOUSE_SET_HORIZONTAL_RANGE = 0x07;
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const word MSMOUSE_SET_VERTIAL_RANGE = 0x08;
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const word MSMOUSE_SET_GRAPHICS_CURSOR = 0x09;
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const word MSMOUSE_SET_TEXT_CURSOR = 0x0A;
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// ------------------------------------------------------------------
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// Mouse class
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class GMou {
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#if 0
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#ifdef __OS2__
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HMOU hmou;
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#endif
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#endif
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public:
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int detected; // true if a mouse driver was detected
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int level; // Mouse support level (GMOU_LEVEL_xxxx)
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int hidden; // Depth of cursor hides
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struct {
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int button;
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int count;
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int row;
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int column;
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} hit;
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GMou();
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~GMou();
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void SetLevel(int __level);
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void Reset();
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void Init();
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void ClearEvents();
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void GetStatus();
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void GetPress(int __button);
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void GetRelease(int __button);
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void SetCursor(int __curtype, int __smask, int __cmask);
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void SetPosition(int __row, int __col);
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void HideCursor();
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void ShowCursor();
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int Hidden() { return make_bool(hidden); }
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int Enabled() { return level > GMOU_LEVEL_NONE; }
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int FreeCursor() { return level & GMOU_LEVEL_CURS; }
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int KeysEmulate() { return level & GMOU_LEVEL_KEYS; }
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int Button() { return hit.button; }
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int LeftButton() { return hit.button & GMOU_LEFT_PRESSED; }
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int RightButton() { return hit.button & GMOU_RIGHT_PRESSED; }
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int MiddleButton() { return hit.button & GMOU_MIDDLE_PRESSED; }
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int Count() { return hit.count; }
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int Row() { return hit.row; }
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int Column() { return hit.column; }
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void GetLeftPress() { GetPress(GMOU_LEFT_BUTTON); }
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void GetRightPress() { GetPress(GMOU_RIGHT_BUTTON); }
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void GetLeftRelease() { GetRelease(GMOU_LEFT_BUTTON); }
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void GetRightRelease() { GetRelease(GMOU_RIGHT_BUTTON); }
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};
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extern GMou gmou;
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// ------------------------------------------------------------------
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#endif // GOLD_MOUSE
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// ------------------------------------------------------------------
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#endif
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// ------------------------------------------------------------------
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