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deb-goldedplus/rddt.dsp

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# Microsoft Developer Studio Project File - Name="rddt" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=rddt - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "rddt.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "rddt.mak" CFG="rddt - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "rddt - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "rddt - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "rddt - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "rddt___Win32_Release"
# PROP BASE Intermediate_Dir "rddt___Win32_Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /Gi /GX /O1 /Ob2 /I ".\golded3" /I ".\goldlib\gall" /I ".\goldlib\gcfg" /I ".\goldlib\glibc" /I ".\goldlib\gmb3" /I ".\goldlib\msgidlib" /I ".\goldlib\smblib" /I ".\goldlib\uulib" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /J /FD /c
# ADD BASE RSC /l 0x419 /d "NDEBUG"
# ADD RSC /l 0x419 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 winmm.lib user32.lib Release\*.obj /nologo /subsystem:console /machine:I386 /out:"Release/rddtwin.exe"
!ELSEIF "$(CFG)" == "rddt - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "rddt___Win32_Debug"
# PROP BASE Intermediate_Dir "rddt___Win32_Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /Gm /Gi /GX /ZI /Od /I ".\golded3" /I ".\goldlib\gall" /I ".\goldlib\gcfg" /I ".\goldlib\glibc" /I ".\goldlib\gmb3" /I ".\goldlib\msgidlib" /I ".\goldlib\smblib" /I ".\goldlib\uulib" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /J /FD /GZ /c
# SUBTRACT CPP /Fr
# ADD BASE RSC /l 0x419 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 winmm.lib user32.lib Debug\*.obj /nologo /subsystem:console /debug /machine:I386 /out:"Debug/rddtwin.exe" /pdbtype:sept
!ENDIF
# Begin Target
# Name "rddt - Win32 Release"
# Name "rddt - Win32 Debug"
# Begin Source File
SOURCE=.\rddt\rddt.cpp
!IF "$(CFG)" == "rddt - Win32 Release"
# PROP Intermediate_Dir "Release\rddt\"
!ELSEIF "$(CFG)" == "rddt - Win32 Debug"
# PROP Intermediate_Dir "Debug\rddt\"
!ENDIF
# End Source File
# End Target
# End Project