236 lines
6.9 KiB
C++
236 lines
6.9 KiB
C++
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// ------------------------------------------------------------------
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// GoldED+
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// Copyright (C) 1990-1999 Odinn Sorensen
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// Copyright (C) 1999-2000 Alexander S. Aganichev
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// ------------------------------------------------------------------
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston,
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// MA 02111-1307 USA
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// ------------------------------------------------------------------
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// $Id$
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// ------------------------------------------------------------------
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// SpellChecker Structures and Classes.
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// ------------------------------------------------------------------
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#ifndef __GESPELL_H__
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#define __GESPELL_H__
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// ------------------------------------------------------------------
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#if defined(__GOLD_SPELL__)
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// ------------------------------------------------------------------
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#if defined(__WIN32__)
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// ------------------------------------------------------------------
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typedef uint32_t MDR; // Main Dictionary Reference
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typedef uint32_t UDR; // User Dictionary Reference
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typedef uint16_t SEC; // Spell Error Code
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typedef uint16_t LIDC; // Language Identifier Code
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typedef uint16_t SCCC; // Spell Check Command Code
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typedef uint32_t SLID; // Spell Id type
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typedef uint16_t SCIS; // Spell Check Input Status
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typedef uint16_t SCRS; // Spell Check Return Status
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typedef struct WizSpecChars
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{
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byte bIgnore;
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byte bHyphenHard;
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byte bHyphenSoft;
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byte bHyphenNonBreaking;
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byte bEmDash;
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byte bEnDash;
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byte bEllipsis;
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byte rgLineBreak[2];
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byte rgParaBreak[2];
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} WSC;
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typedef struct SpellInputBuffer
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{
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word cChr; // Total characters in buffer area
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word cMdr; // Count of MDR's specified in lrgMdr
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word cUdr; // Count of UDR's specified in lrgUdr
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word wSpellState; // State relative to previous SpellCheck call
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char *lrgChr; // Pointer to text to be spell checked
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MDR *lrgMdr; // List of main dicts to use when spelling the buffer
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UDR *lrgUdr; // List of user dicts to use when spelling the buffer
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} SIB;
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typedef struct SpellReturnBuffer
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{
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// These fields are set by the SpellCheck() function
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word iChrErr; // Position in the SIB
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word cChrErr; // Length of error "word" in SIB
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SCRS scrs; // Spell check return status
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word cSZ; // Count of sz's put in buffer
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word cChrMac; // Current total of chars in buffer
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// These fields MUST be set by the app, NULL pointers are invalid
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word cChr; // Total space in lrgSZ
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char *lrgSZ; // Ptr to alternatives format: word\0word\0...word\0\0
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byte *lrgbRate; // Ptr to Rating value for each suggest returned
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word cbRate; // Number of elements in lrgbRate
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} SRB;
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typedef struct mdrs
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{
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MDR mdr;
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LIDC lidc;
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UDR udr;
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} MDRS;
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typedef SEC (*SpellVer_fn ) (word*, word*, word*);
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typedef SEC (*SpellInit_fn ) (SLID*, WSC*);
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typedef SEC (*SpellOptions_fn ) (SLID, dword);
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typedef SEC (*SpellCheck_fn ) (SLID, SCCC, SIB*, SRB*);
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typedef SEC (*SpellTerminate_fn ) (SLID, BOOL);
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typedef SEC (*SpellOpenMdr_fn ) (SLID, char*, char*, BOOL, BOOL, LIDC, MDRS*);
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typedef SEC (*SpellCloseMdr_fn ) (SLID, MDRS*);
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typedef SEC (*SpellOpenUdr_fn ) (SLID, char*, BOOL, word, UDR*, BOOL*);
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typedef SEC (*SpellAddUdr_fn ) (SLID, UDR, char*);
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typedef SEC (*SpellCloseUdr_fn ) (SLID, UDR, BOOL);
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typedef SEC (*SpellAddChangeUdr_fn) (SLID, UDR, char*, char*);
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typedef SEC (*SpellDelUdr_fn ) (SLID, UDR, char*);
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typedef SEC (*SpellClearUdr_fn ) (SLID, UDR);
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typedef SEC (*SpellGetSizeUdr_fn ) (SLID, UDR, word*);
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typedef SEC (*SpellGetListUdr_fn ) (SLID, UDR, word, SRB*);
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typedef SEC (*SpellVerifyMdr_fn ) (char*, LIDC, LIDC*);
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class CSpellLang
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{
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friend class CSpellChecker;
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private:
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LIDC mLIDC;
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SLID mSLID;
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MDRS mMDRS;
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UDR mUDR;
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SIB mSIB;
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SRB mSRB;
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char mSZ[1024];
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byte mRate[1024];
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char mEngine[_MAX_PATH];
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char mDictionary[_MAX_PATH];
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HINSTANCE mLibrary;
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SpellVer_fn mSpellVer;
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SpellInit_fn mSpellInit;
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SpellOptions_fn mSpellOptions;
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SpellCheck_fn mSpellCheck;
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SpellTerminate_fn mSpellTerminate;
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SpellOpenMdr_fn mSpellOpenMdr;
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SpellCloseMdr_fn mSpellCloseMdr;
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SpellOpenUdr_fn mSpellOpenUdr;
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SpellAddUdr_fn mSpellAddUdr;
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SpellCloseUdr_fn mSpellCloseUdr;
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SpellAddChangeUdr_fn mSpellAddChangeUdr;
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SpellDelUdr_fn mSpellDelUdr;
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SpellClearUdr_fn mSpellClearUdr;
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SpellGetSizeUdr_fn mSpellGetSizeUdr;
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SpellGetListUdr_fn mSpellGetListUdr;
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SpellVerifyMdr_fn mSpellVerifyMdr;
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public:
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CSpellLang() { mLibrary = NULL; }
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~CSpellLang() { Close(); }
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bool Init(HKEY hKey, const char *name);
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void Close() { UnLoad(); }
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bool Load(const char *userdic);
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void UnLoad();
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bool SpellCheck(const char *text);
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bool SpellSuggest(const char *text, bool more);
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bool AddWord(const char *text);
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LIDC GetLangCode() { return mLIDC; }
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bool IsLoaded() { return mLibrary != NULL; }
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};
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typedef std::vector< std::pair<byte, std::string> > CSpellSuggestV;
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typedef std::vector<CSpellLang> CSpellLangV;
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class CSpellChecker
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{
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private:
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bool mInited;
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char mText[1024];
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CSpellLang *mLang;
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CSpellLangV mLangs;
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CSpellSuggestV mSuggest;
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private:
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void AddLanguage(HKEY hKey, const char *name)
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{
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CSpellLang lang;
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if (lang.Init(hKey, name))
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mLangs.push_back(lang);
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}
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public:
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CSpellChecker();
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~CSpellChecker() { Close(); }
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bool Init();
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void Close();
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bool Load(LIDC lidc, const char *userdic = NULL);
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void UnLoad();
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bool Check(const char *text);
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CSpellSuggestV &Suggest();
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bool Check(std::string &text) { return Check(text.c_str()); }
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bool AddWord() { return IsLoaded() ? mLang->AddWord(mText) : false; };
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CSpellSuggestV &GetSuggest() { return mSuggest; }
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CSpellLangV &GetLangs() { return mLangs; }
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LIDC GetLangCode() { return IsLoaded() ? mLang->GetLangCode() : 0xFFFF; }
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bool IsInited() { return mInited; }
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bool IsLoaded() { return mLang != NULL; }
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};
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// ------------------------------------------------------------------
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#endif //#if defined(__WIN32__)
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// ------------------------------------------------------------------
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#endif //#if defined(__GOLD_SPELL__)
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// ------------------------------------------------------------------
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#endif //#ifndef __GESPELL_H__
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// ------------------------------------------------------------------
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