317 lines
7.1 KiB
C++
317 lines
7.1 KiB
C++
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// ------------------------------------------------------------------
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// GoldED+
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// Copyright (C) 1990-1999 Odinn Sorensen
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// Copyright (C) 1999-2000 Alexander S. Aganichev
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// ------------------------------------------------------------------
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston,
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// MA 02111-1307 USA
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// ------------------------------------------------------------------
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// $Id$
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// ------------------------------------------------------------------
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// Functions related to sound.
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// ------------------------------------------------------------------
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#define GOLD_SOUNDSUPPORT 1
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#include <golded.h>
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#include <gtimall.h>
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#ifdef GOLD_SOUNDSUPPORT
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#include <gsndall.h>
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#endif
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// ------------------------------------------------------------------
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#ifdef GOLD_SOUNDSUPPORT
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gsound* snd = NULL;
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#endif
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// ------------------------------------------------------------------
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#if defined(__MSDOS__)
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#define Beep(A,B) { sound(A); usleep(CFG ? B*CFG->beepfactor+1 : B*1000); }
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#define Sleep(A) { usleep(CFG ? A*CFG->beepfactor/1000+1 : A); }
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#define NoSound() { nosound(); }
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#elif defined(__OS2__)
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#define Beep(A,B) { DosBeep(A, CFG ? B*CFG->beepfactor/1000+1 : B); }
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#define Sleep(A) { usleep(CFG ? A*CFG->beepfactor/1000+1 : A); }
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#define NoSound() { }
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#elif defined(__WIN32__)
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#define Beep(A,B) { (Beep)(A, CFG ? B*CFG->beepfactor/1000+1 : B); }
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#define Sleep(A) { usleep(CFG ? A*CFG->beepfactor/1000+1 : A); }
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#define NoSound() { }
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#else
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#define Beep(A,B) { }
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#define Sleep(A) { }
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#define NoSound() { }
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#endif
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// ------------------------------------------------------------------
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void ResetSound(void) {
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#ifdef GOLD_SOUNDSUPPORT
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if(snd->is_installed()) {
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while(snd->is_playing()) {
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if(kbxhit()) {
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if(kbxget() == Key_Esc) {
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snd->stop();
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break;
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}
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}
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}
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}
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delete snd;
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snd = NULL;
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#endif
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}
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// ------------------------------------------------------------------
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void InitSound() {
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// Find out if there are any sound files to be played
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#ifdef GOLD_SOUNDSUPPORT
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std::vector<GEvent>::iterator n;
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for(n = CFG->event.begin(); n != CFG->event.end(); n++)
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{
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if(n->play.type == PLAY_VOC)
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{
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snd = new gsound;
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if (snd->is_installed())
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{
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if (not quiet)
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STD_PRINTNL("* Soundcard support was successfully initialized.");
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atexit(ResetSound);
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}
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else
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{
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if (not quiet)
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STD_PRINTNL("* Soundcard support could NOT be initialized!");
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ResetSound();
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}
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break;
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}
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}
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#endif
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}
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// ------------------------------------------------------------------
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// Fill out a GPlay struct using a filename
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void FileToGPlay(GPlay* playbuf, char* filename) {
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if(strchr(CleanFilename(filename), '.') != NULL)
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playbuf->type = PLAY_VOC;
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else {
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playbuf->type = PLAY_DOS;
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if(strieql(filename, "TheEnd"))
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playbuf->effectno = SND_THEEND;
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else if(strieql(filename, "GotIt"))
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playbuf->effectno = SND_GOTIT;
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else if(strieql(filename, "TooBad"))
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playbuf->effectno = SND_TOOBAD;
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else if(strieql(filename, "ToYou"))
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playbuf->effectno = SND_TOYOU;
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else if(strieql(filename, "SayBiBi"))
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playbuf->effectno = SND_SAYBIBI;
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else if(strieql(filename, "SOS"))
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playbuf->effectno = SND_S_O_S;
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else
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playbuf->effectno = 0xFFFF;
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}
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strcpy(playbuf->file, filename);
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}
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// ------------------------------------------------------------------
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// Handle event
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int HandleGEvent(uint event) {
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int retval = -1; // Event could not be handled
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if(event == EVTT_BREAKLOOP) {
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#ifdef GOLD_SOUNDSUPPORT
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if(snd) {
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while(snd->is_playing()) {
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if(kbxhit()) {
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if(kbxget() == Key_Esc) {
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snd->stop();
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break;
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}
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}
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}
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}
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#endif
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return 0;
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}
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if(event == EVTT_STOPVOICE) {
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#ifdef GOLD_SOUNDSUPPORT
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if(snd)
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snd->stop();
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#endif
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return 0;
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}
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if(event == EVTT_REMOVEVOCBUF) {
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#ifdef GOLD_SOUNDSUPPORT
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if(snd) {
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if(not snd->is_playing())
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snd->unload();
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}
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#endif
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return 0;
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}
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if(CFG) {
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std::vector<GEvent>::iterator n;
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for(n = CFG->event.begin(); n != CFG->event.end(); n++) {
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if(event == n->type) {
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switch(n->command) {
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case EVTC_PLAY:
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n->play.Play();
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retval = 0; // Event was found and handled
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break;
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}
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break;
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}
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}
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}
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else {
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MakeNoise(SND_S_O_S);
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}
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return retval;
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}
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// ------------------------------------------------------------------
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// Make infernal noises
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int MakeNoise(int type) {
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int n;
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if((CFG and CFG->switches.get(beepnoises)) and not disablesound) {
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switch(type) {
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case SND_SAYBIBI:
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Beep(440, 111);
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NoSound();
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break;
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case SND_TOYOU:
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for(n=100; n<800; n+=400)
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Beep(n, 18);
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for(; n>100; n-=400)
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Beep(n, 18);
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NoSound();
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break;
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case SND_THEEND:
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Beep(220, 111);
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Beep(110, 167);
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NoSound();
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break;
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case SND_GOTIT:
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Beep(110, 56);
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Beep(220, 56);
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Beep(110, 56);
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Beep(220, 111);
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NoSound();
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break;
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case SND_TOOBAD:
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Beep(440, 111);
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Beep(220, 111);
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Beep(110, 167);
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NoSound();
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break;
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case SND_S_O_S:
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Beep(1000, 56);
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Sleep(111);
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Beep(1000, 56);
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Sleep(111);
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Beep(1000, 56);
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Sleep(222);
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Beep(1000, 167);
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Sleep(167);
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Beep(1000, 167);
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Sleep(167);
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Beep(1000, 167);
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Sleep(222);
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Beep(1000, 56);
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Sleep(111);
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Beep(1000, 56);
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Sleep(111);
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Beep(1000, 56);
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NoSound();
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break;
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}
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}
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return(type);
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}
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// ------------------------------------------------------------------
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// Play a file
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int GPlay::Play() const {
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switch(type) {
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case PLAY_DOS:
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MakeNoise(effectno);
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break;
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case PLAY_VOC:
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if(not disablesound) {
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#ifdef GOLD_SOUNDSUPPORT
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if(snd) {
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snd->load(AddPath(CFG->soundpath, file));
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snd->play();
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}
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#endif
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}
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break;
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}
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return 0;
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}
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// ------------------------------------------------------------------
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// Say a simple bibi
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void SayBibi() {
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if(CFG and CFG->switches.get(beepnoises))
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HandleGEvent(EVTT_SAYBIBI);
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}
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// ------------------------------------------------------------------
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