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deb-goldedplus/goldlib/gall/gwinput.h
2000-02-25 10:15:17 +00:00

227 lines
4.8 KiB
C++

// This may look like C code, but it is really -*- C++ -*-
// ------------------------------------------------------------------
// The Goldware Library
// Copyright (C) 1990-1999 Odinn Sorensen
// Copyright (C) 1999-2000 Alexander S. Aganichev
// ------------------------------------------------------------------
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this program; if not, write to the Free
// Software Foundation, Inc., 59 Temple Place, Suite 330, Boston,
// MA 02111-1307, USA
// ------------------------------------------------------------------
// $Id$
// ------------------------------------------------------------------
// Input form and field editing.
// ------------------------------------------------------------------
#ifndef __gwinput_h
#define __gwinput_h
// ------------------------------------------------------------------
#include <gwindow.h>
// ------------------------------------------------------------------
class gwinput {
public:
class field {
public:
gwinput* form;
int pos;
int max_pos;
int attr;
bool fill_acs;
vchar fill;
int entry;
char* buf;
int buf_left_pos;
int buf_end_pos;
int buf_pos;
int buf_len;
string& destination;
int id;
int row;
int column;
int max_column;
int conversion;
int entry_mode;
field* prev;
field* next;
field(gwinput* iform, int idnum, int wrow, int wcol, int field_width, string& dest, int dest_size, int cvt, int mode);
~field();
bool visible();
void move_left();
void move_right();
bool left();
bool right();
bool left_word();
bool right_word();
bool delete_left();
bool delete_char();
bool delete_word(bool left);
bool insert_char(char ch);
bool overwrite_char(char ch);
bool home();
bool end();
void update();
void activate();
void deactivate();
void restore();
void commit();
void convert();
bool adjust_mode();
void conditional();
void move_cursor();
void draw(int from_pos=0);
};
field* first_field;
field* current;
enum {
entry_new,
entry_update,
entry_conditional,
entry_noedit
};
enum {
cvt_none,
cvt_lowercase,
cvt_uppercase,
cvt_mixedcase
};
int idle_attr;
int active_attr;
int edit_attr;
bool fill_acs;
vchar idle_fill;
vchar active_fill;
vchar edit_fill;
int insert_mode;
int done;
int dropped;
int start_id;
bool cursor_was_hidden;
gwindow &window;
gwinput(gwindow &w);
virtual ~gwinput();
void setup(int i_attr, int a_attr, int e_attr, vchar fill, bool fill_acs);
void add_field(int idnum, int wrow, int wcol, int field_width, string& dest, int dest_size, int cvt=gwinput::cvt_none, int mode=gwinput::entry_conditional);
bool first(int id=0);
bool next();
bool previous();
bool last();
bool first_visible();
bool next_visible();
bool previous_visible();
bool last_visible();
bool move_to(int wrow, int wcol);
field* field_at(int wrow, int wcol);
field* get_field(int id);
void draw_all();
void reload_all();
void show_cursor();
void drop_form();
void form_complete();
void field_complete();
void go_next_field();
void go_previous_field();
void go_up();
void go_down();
void go_left();
void go_right();
void delete_left();
void delete_char();
void go_field_begin();
void go_field_end();
void go_form_begin();
void go_form_end();
void toggle_insert();
void restore_field();
void delete_left_word();
void delete_right_word();
void clear_to_end_field();
void clear_to_end_form();
void go_left_word();
void go_right_word();
void enter_char(char ch);
void prepare_form();
void finish_form();
bool handle_key(uint key);
// These are supposed to be overridden by the inheriting class
virtual bool handle_other_keys(uint& key);
virtual bool validate();
virtual void before();
virtual void after();
};
// ------------------------------------------------------------------
class gwinput2 : public gwinput {
public:
gwinput2(gwindow &w) : gwinput(w) { }
bool run(int helpcat);
};
// ------------------------------------------------------------------
#endif
// ------------------------------------------------------------------