227 lines
4.8 KiB
C++
227 lines
4.8 KiB
C++
// This may look like C code, but it is really -*- C++ -*-
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// ------------------------------------------------------------------
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// The Goldware Library
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// Copyright (C) 1990-1999 Odinn Sorensen
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// Copyright (C) 1999-2000 Alexander S. Aganichev
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// ------------------------------------------------------------------
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Library General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Library General Public License for more details.
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//
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// You should have received a copy of the GNU Library General Public
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// License along with this program; if not, write to the Free
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// Software Foundation, Inc., 59 Temple Place, Suite 330, Boston,
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// MA 02111-1307, USA
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// ------------------------------------------------------------------
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// $Id$
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// ------------------------------------------------------------------
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// Input form and field editing.
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// ------------------------------------------------------------------
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#ifndef __gwinput_h
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#define __gwinput_h
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// ------------------------------------------------------------------
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#include <gwindow.h>
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// ------------------------------------------------------------------
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class gwinput {
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public:
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class field {
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public:
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gwinput* form;
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int pos;
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int max_pos;
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int attr;
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bool fill_acs;
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vchar fill;
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int entry;
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char* buf;
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int buf_left_pos;
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int buf_end_pos;
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int buf_pos;
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int buf_len;
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string& destination;
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int id;
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int row;
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int column;
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int max_column;
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int conversion;
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int entry_mode;
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field* prev;
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field* next;
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field(gwinput* iform, int idnum, int wrow, int wcol, int field_width, string& dest, int dest_size, int cvt, int mode);
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~field();
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bool visible();
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void move_left();
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void move_right();
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bool left();
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bool right();
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bool left_word();
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bool right_word();
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bool delete_left();
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bool delete_char();
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bool delete_word(bool left);
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bool insert_char(char ch);
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bool overwrite_char(char ch);
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bool home();
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bool end();
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void update();
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void activate();
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void deactivate();
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void restore();
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void commit();
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void convert();
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bool adjust_mode();
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void conditional();
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void move_cursor();
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void draw(int from_pos=0);
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};
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field* first_field;
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field* current;
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enum {
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entry_new,
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entry_update,
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entry_conditional,
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entry_noedit
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};
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enum {
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cvt_none,
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cvt_lowercase,
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cvt_uppercase,
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cvt_mixedcase
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};
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int idle_attr;
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int active_attr;
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int edit_attr;
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bool fill_acs;
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vchar idle_fill;
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vchar active_fill;
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vchar edit_fill;
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int insert_mode;
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int done;
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int dropped;
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int start_id;
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bool cursor_was_hidden;
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gwindow &window;
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gwinput(gwindow &w);
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virtual ~gwinput();
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void setup(int i_attr, int a_attr, int e_attr, vchar fill, bool fill_acs);
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void add_field(int idnum, int wrow, int wcol, int field_width, string& dest, int dest_size, int cvt=gwinput::cvt_none, int mode=gwinput::entry_conditional);
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bool first(int id=0);
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bool next();
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bool previous();
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bool last();
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bool first_visible();
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bool next_visible();
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bool previous_visible();
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bool last_visible();
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bool move_to(int wrow, int wcol);
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field* field_at(int wrow, int wcol);
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field* get_field(int id);
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void draw_all();
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void reload_all();
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void show_cursor();
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void drop_form();
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void form_complete();
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void field_complete();
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void go_next_field();
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void go_previous_field();
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void go_up();
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void go_down();
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void go_left();
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void go_right();
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void delete_left();
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void delete_char();
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void go_field_begin();
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void go_field_end();
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void go_form_begin();
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void go_form_end();
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void toggle_insert();
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void restore_field();
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void delete_left_word();
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void delete_right_word();
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void clear_to_end_field();
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void clear_to_end_form();
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void go_left_word();
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void go_right_word();
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void enter_char(char ch);
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void prepare_form();
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void finish_form();
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bool handle_key(uint key);
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// These are supposed to be overridden by the inheriting class
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virtual bool handle_other_keys(uint& key);
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virtual bool validate();
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virtual void before();
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virtual void after();
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};
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// ------------------------------------------------------------------
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class gwinput2 : public gwinput {
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public:
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gwinput2(gwindow &w) : gwinput(w) { }
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bool run(int helpcat);
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};
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// ------------------------------------------------------------------
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#endif
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// ------------------------------------------------------------------
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