137 lines
3.4 KiB
C++
137 lines
3.4 KiB
C++
// This may look like C code, but it is really -*- C++ -*-
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// ------------------------------------------------------------------
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// The Goldware Library
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// Copyright (C) 1990-1999 Odinn Sorensen
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// ------------------------------------------------------------------
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Library General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Library General Public License for more details.
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//
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// You should have received a copy of the GNU Library General Public
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// License along with this program; if not, write to the Free
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// Software Foundation, Inc., 59 Temple Place, Suite 330, Boston,
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// MA 02111-1307, USA
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// ------------------------------------------------------------------
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// $Id$
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// ------------------------------------------------------------------
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// Menu class.
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// ------------------------------------------------------------------
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#ifndef __gmnubase_h
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#define __gmnubase_h
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// ------------------------------------------------------------------
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#include <gwinall.h>
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// ------------------------------------------------------------------
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// Menu items
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typedef struct _item_t GMnuItm;
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// ------------------------------------------------------------------
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// Menu class
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class GMnu {
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protected:
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int bordertype;
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int bordercolor;
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int textcolor;
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int quickcolor;
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int noselcolor;
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int barcolor;
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int shadowcolor;
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const char* title;
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int titlepos;
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int titlecolor;
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int deschdl;
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int descrow;
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int desccolumn;
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int desccolor;
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int helpnumber;
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int beginrow;
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int begincolumn;
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int beginwidth;
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int beginheight;
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VfvCP menuopen;
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int itemmask;
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int escape;
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int overtag;
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int finaltag;
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int status;
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int depth;
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struct {
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int tag;
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int type;
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int winrow;
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int wincolumn;
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int winwidth;
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int winheight;
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int itemrow;
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int itemcolumn;
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} stack[10];
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public:
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void Init();
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void SetBorder(int type, int color);
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void SetColor(int text, int quick, int nosel, int bar, int shadow=-1);
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void SetTitle(const char* title, int color, int pos=TCENTER);
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void SetTitle(const char* title);
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void SetDesc(int hdl, int row, int col, int color);
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void SetPos(int row, int col, int width=0, int height=0);
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void SetEsc(int option);
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void SetHelp(int help);
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void SetMask(int mask);
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void SetTag(int tag);
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void Begin(int type=M_VERT);
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void BeginPullDown(int type=0) { Begin(M_VERT|M_PD|type); }
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void End();
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void Start();
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void Item(int tag, const char* text);
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void Item(int tag, const char* text, int fmask);
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void Item(int tag, const char* text, VfvCP select, int fmask=M_CLOSE);
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void Item(int tag, const char* text, int fmask, VfvCP select, gkey hotkey=0);
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void ItemDesc(const char* text);
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void ItemSep();
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void ItemFuncs(VfvCP before, VfvCP after);
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void SetNextItem(int tag);
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void DisableItem(int tag);
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void EnableItem(int tag);
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GMnuItm* FindItem(int tag);
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int FinalTag() { return finaltag; }
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};
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// ------------------------------------------------------------------
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#endif
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// ------------------------------------------------------------------
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