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deb-goldedplus/goldlib/gall/gsndall.h
2000-02-25 10:15:17 +00:00

130 lines
2.8 KiB
C++

// This may look like C code, but it is really -*- C++ -*-
// ------------------------------------------------------------------
// The Goldware Library
// Copyright (C) 1990-1999 Odinn Sorensen
// ------------------------------------------------------------------
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this program; if not, write to the Free
// Software Foundation, Inc., 59 Temple Place, Suite 330, Boston,
// MA 02111-1307, USA
// ------------------------------------------------------------------
// $Id$
// ------------------------------------------------------------------
// Sound interface class.
// ------------------------------------------------------------------
#ifndef __gsndall_h
#define __gsndall_h
// ------------------------------------------------------------------
#include <gsndsapi.h>
#ifdef __OS2__
#define INCL_BASE
#include <os2.h>
#endif
#ifdef __WIN32__
#include <windows.h>
#endif
// ------------------------------------------------------------------
#ifdef DEBUG
extern int debug;
#endif
// ------------------------------------------------------------------
class gsnd {
protected:
#if defined(__MSDOS__)
int mpx;
#if defined(__DJGPP__) or (defined(__WATCOMC__) and defined(__386__))
int buffer;
#else
char* buffer;
#endif
gsapidata* data;
uint key_value;
int call_api(uint al, uint bx=0);
#endif
int api_open;
int file_open;
void free_buffer();
public:
gsnd();
~gsnd();
// API open/close
int open_api();
int close_api();
// Sound file open/close
int open(const char* file);
int close();
// Sound play and control
int play(uint sample_rate=0);
int stop();
int pause();
int resume();
int break_loop(int method=0);
void speaker(int onoff);
// Information
uint get_sample_rate();
int api_is_open() { return api_open; }
int is_playing();
};
// ------------------------------------------------------------------
class gsound {
protected:
int installed;
public:
gsound();
~gsound();
int load(const char* file);
int unload();
int play();
int stop();
int is_playing();
int is_installed() { return installed; }
};
// ------------------------------------------------------------------
#endif
// ------------------------------------------------------------------