Fix accessing non-public pages with *00
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15
install.txt
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15
install.txt
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@ -0,0 +1,15 @@
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26 May 2020
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Installation nodes.
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1. For a new installation - make sure you have logged in first and created your sysop user.
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- No to creating guest account
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2. Setup files
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- Replace answer.msg in text/ (or make a zero byte file)
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- in mods/ ln -sf ansitex/main.js login.js
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- in mods/ ln -sf ansitex/logon.js
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- in mods/ ln -sf ansitex/main.js ansitex.js
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- in mods/ baja ansitex/ansitex.src && mv ansitex/ansitex.bin .
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3 - Create Shell: SCFG->Command Shells->Ansitex (optionally limit to FLAGS, but requires (requirement string) ANSI)
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- logon.js will force users to ansitex shell - to make a ini config setting for this
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- Optionally System -> New User Values -> Shells ->Ansitex
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- Optionally Edit users and change their shell.
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18
logon.js
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18
logon.js
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require("sbbsdefs.js", 'SS_RLOGIN');
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//require("nodedefs.js", 'NODE_QUIET');
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// To force all users to the ansitex shell
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// @todo Make a ini config setting for this
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user.command_shell = 'ansitex';
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// Disable System Info and ?
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system.settings |= (SYS_NOSYSINFO | SYS_NONODELIST);
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// @note: Unable to suppress "Logging on to <BBS> as <USER>..."
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// Need to suppress Search for new messages & files
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user.settings &= ~(USER_ASK_SSCAN & USER_ASK_NSCAN & USER_ANFSCAN);
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user.settings &= ~USER_PAUSE;
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// Enable ANSI and some other settings
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user.settings |= (USER_ANSI & USER_COLOR & USER_COLDKEYS);
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10
main.js
10
main.js
@ -13,6 +13,12 @@ load('ansitex/load/funcs.js');
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// Ansitex specific includes
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require('ansitex/load/defs.js','ACTION_EXIT');
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// @TODO LIST
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// login screen - backspace not working
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// login screen ** to clear the current field not working
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// Returning from chat should refresh the frame
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// Supress displays of telegrams
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while(bbs.online) {
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var mode = false; // Initial mode
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@ -520,7 +526,6 @@ while(bbs.online) {
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mode = action = false;
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break;
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}
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current = null;
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}
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// If the user has access to the frame
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@ -535,9 +540,12 @@ while(bbs.online) {
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} else {
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sendBaseline(ACCESS_DENIED,false);
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mode = action = false;
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// Reset the current frame to what it was.
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fo = current;
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break;
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}
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current = null;
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log(LOG_DEBUG,'- ACTION_GOTO: next_page ['+JSON.stringify(next_page)+'] last history ['+JSON.stringify(history[history.length-1])+']');
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// Record our history
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