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deb-goldedplus/goldlib/gcui/gmoubase.h

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// This may look like C code, but it is really -*- C++ -*-
// ------------------------------------------------------------------
// The Goldware Library
// Copyright (C) 1990-1999 Odinn Sorensen
// ------------------------------------------------------------------
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this program; if not, write to the Free
// Software Foundation, Inc., 59 Temple Place, Suite 330, Boston,
// MA 02111-1307, USA
// ------------------------------------------------------------------
// $Id$
// ------------------------------------------------------------------
// GCUI: Golded+ Character-oriented User Interface.
// Mousing (declarations).
// ------------------------------------------------------------------
#ifndef __gmoubase_h
#define __gmoubase_h
// ------------------------------------------------------------------
#include <gdefs.h>
// ------------------------------------------------------------------
#ifdef GOLD_MOUSE
// ------------------------------------------------------------------
// Mouse constants
const int GMOU_LEVEL_NONE = 0; // No mouse support
const int GMOU_LEVEL_KEYS = 1; // Mouse movement emulates arrow keys
const int GMOU_LEVEL_CURS = 2; // Free-moving mouse cursor where supported
const int GMOU_LEVEL_FULL = 3; // Full mouse support (MS_KEYS | MS_CURS)
const int GMOU_EVENT_MAX = 10;
const int GMOU_LEFT_BUTTON = 0x00;
const int GMOU_RIGHT_BUTTON = 0x01;
const int GMOU_LEFT_PRESSED = 0x01;
const int GMOU_RIGHT_PRESSED = 0x02;
const int GMOU_MIDDLE_PRESSED = 0x04;
const int GMOU_MOVED = 0x01;
const int GMOU_PRESSED_LEFT = 0x02;
const int GMOU_RELEASED_LEFT = 0x04;
const int GMOU_PRESSED_RIGHT = 0x08;
const int GMOU_RELEASED_RIGHT = 0x10;
const int GMOU_PRESSED_MIDDLE = 0x20;
const int GMOU_RELEASED_MIDDLE = 0x40;
const int GMOU_EVENT_LEFT = GMOU_PRESSED_LEFT | GMOU_RELEASED_LEFT;
const int GMOU_EVENT_RIGHT = GMOU_PRESSED_RIGHT | GMOU_RELEASED_RIGHT;
const int GMOU_EVENT_MIDDLE = GMOU_PRESSED_MIDDLE | GMOU_RELEASED_MIDDLE;
// ------------------------------------------------------------------
// MS MOUSE interrupt
const word MSMOUSE_INT = 0x33;
// ------------------------------------------------------------------
// MS MOUSE functions
const word MSMOUSE_RESET_DRIVER = 0x00;
const word MSMOUSE_SHOW_CURSOR = 0x01;
const word MSMOUSE_HIDE_CURSOR = 0x02;
const word MSMOUSE_GET_BUTTONS_AND_POSITION = 0x03;
const word MSMOUSE_SET_CURSOR_POSITION = 0x04;
const word MSMOUSE_GET_BUTTON_PRESS = 0x05;
const word MSMOUSE_GET_BUTTON_RELEASE = 0x06;
const word MSMOUSE_SET_HORIZONTAL_RANGE = 0x07;
const word MSMOUSE_SET_VERTIAL_RANGE = 0x08;
const word MSMOUSE_SET_GRAPHICS_CURSOR = 0x09;
const word MSMOUSE_SET_TEXT_CURSOR = 0x0A;
// ------------------------------------------------------------------
// Mouse class
class GMou {
#if 0
#ifdef __OS2__
HMOU hmou;
#endif
#endif
public:
int detected; // true if a mouse driver was detected
int level; // Mouse support level (GMOU_LEVEL_xxxx)
int hidden; // Depth of cursor hides
struct {
int button;
int count;
int row;
int column;
} hit;
GMou();
~GMou();
void SetLevel(int __level);
void Reset();
void Init();
void ClearEvents();
void GetStatus();
void GetPress(int __button);
void GetRelease(int __button);
void SetCursor(int __curtype, int __smask, int __cmask);
void SetPosition(int __row, int __col);
void HideCursor();
void ShowCursor();
int Hidden() { return make_bool(hidden); }
int Enabled() { return level > GMOU_LEVEL_NONE; }
int FreeCursor() { return level & GMOU_LEVEL_CURS; }
int KeysEmulate() { return level & GMOU_LEVEL_KEYS; }
int Button() { return hit.button; }
int LeftButton() { return hit.button & GMOU_LEFT_PRESSED; }
int RightButton() { return hit.button & GMOU_RIGHT_PRESSED; }
int MiddleButton() { return hit.button & GMOU_MIDDLE_PRESSED; }
int Count() { return hit.count; }
int Row() { return hit.row; }
int Column() { return hit.column; }
void GetLeftPress() { GetPress(GMOU_LEFT_BUTTON); }
void GetRightPress() { GetPress(GMOU_RIGHT_BUTTON); }
void GetLeftRelease() { GetRelease(GMOU_LEFT_BUTTON); }
void GetRightRelease() { GetRelease(GMOU_RIGHT_BUTTON); }
};
extern GMou gmou;
// ------------------------------------------------------------------
#endif // GOLD_MOUSE
// ------------------------------------------------------------------
#endif
// ------------------------------------------------------------------